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  • history-kushkhodhek-1

    History of cats

    Hey! Cathedral – Now they are everywhere. Katerina from Gintama, Devziko from Di Gi Charat, Miliana from Fairy Tail, Blair from Soul Eater And even Ilon Musk. They are in anime, manga, lights, visual novels and they even have their own conventions. They are so well known that they have become synonymous with anime culture itself. So, in order to celebrate the greatest cats and the new musical, which I watched twice as a child, Cats, we decided to talk about the classic anime image. About cats. Who they are, where did they come from and how they became so famous and popular? Let’s go to business right away.

    Katerina from Gintama

    Miliana from Fairy Tail

    In order to understand what it is Cat girl, you just need to look at the name. In Japanese they are called Near (猫 耳, nekomimi), which literally means cat ears. Usually these are human girls with cat ears. Sometimes they have a tail, sometimes sharp teeth, and cat manners and behavior are also frequent. Near-This is part of another image anime, Kemonomimi (獣耳, kemonomimi – animal ears), including girls with rabbit ears, dog and almost any animal ears that you can imagine. This is Kemonomi. This is clearly visible in the popular family anime Kemono Friends, Broadcasting to Crunchyroll. Or not very family Killing Bits. Honey finally p *** th. Oh, just for clarity, Near and Kemonomi Not Furri. For Forey it is important. After all, Furri should be, well, you know, fluffy and usually have more animalist facial features, for example, the muzzle and all this garbage from other animals. And cats, except for the ears and sometimes the tail, mostly people.

    Now you may ask: “Where did this idea come from with cats”? , And you may also ask: “Tim said that the Cats musical watched twice”?

    The idea of ​​catsaids has developed throughout the last century along with the growth of the anime industry. IN 1917 The year was released “The story of the gatekeeper Mutuzo Imokava”, often mentioned as the first Japanese animated film. The first appearance of cats, as they say, occurred only a few years later in 1924 year in a children’s book written by a popular Japanese children’s writer Kenji Miyazava. Book, “Fourth month of daffodils” was noteworthy one character. It was a beautiful woman with cat ears. Miyazava was relatively unknown during life, but his work is now considered fundamental for Japanese children’s literature. The stories of the Miyazavas occur in their own world with many animals and human characters and often have an environmental orientation. Perhaps this is what inspired people on cat ears? We can never recognize this. But his most famous story, “Night on the Galactic Railway”, was filmed in the anime of the same name in 1985ode. And many of the characters are depicted as you guessed, cats.

    In the popular manga 1960-X and anime 1968 years, Ge, Ge, Ge, NOT GE Gegege No Kitarou The character of a nobody was more likely a cat-monster than a cat. But she behaved like a cat and looked like a human girl. She has no cat’s ears or tail, but initially she had cat eyes and teeth. Now she looks a little different, but she did not become closer to the catshells than before. Further, the star of the shield, the manga, created by Yumiko Osima, who came out with 1978 to 1987 year and received anime in 1984 year. Osima is part of the famous group “Year 24”. A group of women mangak, whose work was fundamental to the shojo genre, such as Moto Hagio and Riko Ikedy. Given that she created the cats of Tamimi as we know them, Osima definitely belongs to this prestigious composition.

    “Cottonland star” -tells the story of a kitten with the original name Chibi-Neko, who considers herself a human girl. Chibi-Neko – Girl with cat ears and sharp teeth. And although she does not have a tail, she is engaged in typical cat matters such as: drink cream from a bowl and spoil the damn good furniture. She also turns into slippers while looking into your eyes or pushes on the bed. It is unclear, but one thing I know for sure, it was the beginning of modern cats.

    IN 1980-x girls-cats grew up and turned from children’s characters in full-fledged females. 1984 The light took away the year “The Monster of Mighty Nature (Monster of powerful nature) “, Original anime created by Tazuka himself. The main character of the bugs is a hybrid of a lion and man, definitely more relates to Furi. But she is the first character who has both cat ears and tail. That is, Tadzuka, inveterate buckshot?

    WITH 1985 to 1988 Frenzinocasino.uk For a year there were three more cat girls who come closer to a modern cathouse. “To-y “ -anime about the pop group where there is a character. Who is a cat, at times? She also dresses like a mistress? Guardian? Boyfrand? Vocalist to-y Fuji.

    And in the series “Outlanders” It is told about the aliens Kama and Battia, who are similar to people, but Kamus has horns, and Battia has cat’s ears. And there are still very few clothes on them.

    Dominion, manga created by Masamune County in 1986 year. The peculiarity of which in two gigs-brains with the names of Annapum and unipom.

    Dominion Tank Police, anime based on a series created in 1988 a year may be one of the first anime with cats released in the United States. It was licensed by Central Park Media in 1993 year. These were the 90s that gave the boom

    anime as industries and girls-cats in particular.Some of the most cult characters of cats from this decade impressed people outside Japan.

    In 1996, Sailor Tin Nyanko collided with Sailor Scouts.

    Merl – mischievous girl -cat appears in Escaflowne.

    Felicia from the game Darkers, presented to the world in 1994, along with its unlikely backstory about raising in the monastery and traveling to the big city to become a pop star.

    So, now we know a lot of good about cats. But the question is still. Why? Why did the type withstand the tests of time and became such an important part of the anime as we know it today?

    Anyone who has a cat can tell you, they have something a little unusual. They just look right at you, as if they know all your miscalculations and are very disappointed. They are also quiet, inconspicuous, and their meowing can sometimes resemble human speech. Like the cat who does not say much. And sometimes they just stare and that’s it. And then, perhaps, they will attack a cardboard box or bite your hand. It is not surprising that in Japan for centuries there were a lot of stories about cats-dulls. Buckeneco (化け猫 化け猫-Cat-Oblade) – This is a yokai, who, as they say, begins as an ordinary cat, but if he lives for a long time then develops magical forces. Grows the size of a person and walks on the hind legs. They can even disguise themselves as people and speak human languages. There was even a popular story “The Vampire Cat of Nabeshima (a cat-vampire from Nabeshima) “, About the cat Yokay, who killed the courtesan and disguised it under her to steal the energy of the local prince.

    Or here is a popular engraving of the era Edo or Ukiyo-E. It is destroyed on it that we recognize today as a cat: a human woman with feline ears. Both works were created by the same artist, Utagava Kuniyoshi. This is one of the celebrities of the era of Edo and although he became famous for portraits of famous warriors, cats soon came in his work. These popular images included cats in human clothing, cats as actors of kabuki and cats taking a bath. This cultural history of anthropomorphic images of cats influenced modern cats, which became a natural continuation of the genre.

    In the United States, Americans have their own cultural feline background, and it comes from the most cult art. Comics. IN 1940 year Bill Finger and Bob Kane They wanted to give a little sexual attractiveness to new comics about superheroes that they were going to release. In the very first issue of Batman, readers met his sworn enemy / love interest: cat. In the third issue, we first see her cult suit with Furi mask. Hmm.

    Only in 1946 She became a woman a cat and got a mask with cat’s ears. Real mask, not this one, gracious God! IN 1943 year, the creator of the Wonder Woman William Moidon Marton created Chita. Inept debutant who makes a costume from a cheetah. These fantastic cats and other anthropomorphic comic book characters most likely prepared an American audience for cheese girls who began to appear in anime in 1990s.

    So why did you decide to use cat images? In his book 1989 years Batman and I, Kane explained:

    I felt that women are cat creatures, and men are like dogs. While the dogs are true and friendly, cats are cool, distant and unreliable. I felt much warmer with dogs around me. It is as difficult to understand cats as women.

    Men feel more confident with other men than with a woman. You always need to hold women at an extended hand. You don’t want someone to grab you by your shower. After all, women have the habit of doing this

    Wow no horseradish.

    So there are love problems with women. I think women will feel that I am a chevenist, since I say so. But I feel that I had the best relationship with my friends than with women. With women, only romance is possible. For some reason they never remain my friends?

    What is wrong with you, Kane. You’re right in one thing, I don’t think women would like to be your friends. But no matter how old it may sound, despite the strange gender policy of this statement, he reached the heart of what makes a cat so charming. The idea that women are like a cat, and men like a dog are an old saying that remains to this day. Women are considered hidden, unstable and picky, while men seem true, straightforward and … well … you know. Lick their eggs and piss with a lifted leg or something . I don’t know. These stereotypes are clearly not true for many men and women. They are just people, because we are not cat or hob *** e dogs. But if you are a young man who cannot understand why the girl does what she does, why her mood changes for no reason and why she sleeps so damn a lot, the cheeshee girls have a certain meaning. I think everything is not so simple. Of course, there are also boys, such as Ritsuka Aoyagi from “Loveless”, But they were not as cult as cat girls or even dog-boys.

    So, now you know everything from cat demons to Holly Berry and Tokyo Mew Mew. An incredible story of cats. Thank you very much for reading! And please let me know in the comments what your favorite cat? Yes, You can call me.

  • essay-shans-na-uspekh-v-disco-lysium-i-what-et-cstepgame-1

    Essay: chances of success in Disco Elysium and why it’s cool

    Disco Elysium is a very good game. There is a perfectly written text, a living world and a lot more, but what is especially important for RPG – you always have freedom of choice. You can choose in what order to complete the tasks, in what way to achieve your goals, which skill is more important for you and in general, what kind of cope you will be . But wig here is also important because your decisions have consequences. The fact that you said something or did not say whether you did or not, affects the text, history and attitude of the characters to you.

    And at the same time, the game has an element of randomness! There are a lot of it and it affects the game just like your elections! In this text, I try to explain why it seems to me not just an appropriate, but also the right decision. This is a little more comprehensive than it might seem (or I just Overthinking ABOUT IT), because it is important not only the presence of accidents, but also the way the game reacts to the success or failure of the player.

    First of all, it simply does not allow you to always do what you want and become, like, omnipotent. We play for the alcoholic broken by life, who does not remember anything about himself or about the world around, and it would be quite strange if the hero was good at shooting, and in the fight, and in the conviction, and in a heap of other things at the same time. On the other hand, this is a role -playing game and it is great that you can try to perform an action, even if the chance of success is small – because the game is ready for consequences (below this will be more details). So already at this stage the system of success and failures allows you to do what you want, but does not allow you to succeed in everything.

    In addition, some checks hide game content, https://wizebets.co.uk/ plot turns, characters’ replicas and entire stories. And you will not get everything in one passage! From the outside, this may sound strange, as if you are made an artificial restriction, but in the case of Disco Elysium it looks quite logical. The world and characters are still not obliged to reveal to you as soon as you come. It is quite natural that you need to make some efforts to find out, understand or see something. This includes modifiers – by exploring the world or choosing the right remarks in dialogs, you can increase (or lower, but it happened much less often) your chances of success. But what is the random? Why not make the system more stable?

    Firstly, it’s more funny. When at a plot of an important point you perform a red test and understand that the result will affect the story – any outcome will cause you emotions. When you lose with 92% or win with 8% – it also causes emotions, involves what is happening and this is true fun, damn it!

    Secondly, it works very well for the plot. You do not decide whether the main character can change the course of events, you decide whether he will try. And this is very cinematic (in a good way)! You have freedom of action and freedom of choice, but you cannot know for sure what will happen next. And it is very important here that your failures are also canonical.

    It’s time to talk about how the game reacts when you failed to check. She just continues. Your failures are part of the story and for games this is a rather rare phenomenon, but in Disco Elysium this is one of the main parts of the narrative. If something does not work out, you can just leave this place alone and try another way. And this is good for diving. Again – not only in the little things, but also in the important points of the plot, the player at the same time has freedom of action and there is no opportunity to solve everything for all. Video players control the freedom of the player in different ways (in Mass Effect, for example, you really sometimes seem to be omnipotent, while in many games-interactive-kino you have almost no choice. And in itself, this is not bad, if that), but the approach of Disco Elysium personally seems to me one of the best solutions.

    I learned that even taking off a corpse from a tree is not necessary to open the case, lol

    The text turned out to be very short, because it is quite difficult to write about some very specific aspect of the game and not start writing about the game as a whole, but it’s just an essay (well, I’m not the best writer, well, okay), but it will be better than not, than not.

  • antivirus-how-to-strengthen-psychological-immunity2

    ウイルス対策:心理的免疫を強化する方法

    パンデミアは私たちの健康だけでなく、経済と考え方にも影響を与えました. 私たちはまだそのすべての結果を知っていません. 何が起こっているのかを生き延び、準備できないものに備える方法?

    公式メッセージ、ソーシャルネットワークに関する議論、電話での会話. 「誰もが朝から夜まで同じことについて話している. ニュースはなだめることはありませんが、読書から離れることはできません」と36歳のエレナは認めます. 私たちは壮大な不確実性に直面しています:私たちが病気になるかどうか、そしてもしそうなら、身体が感染にどれほど速く対処するかはわかりません. そして、何が機能し、経済全般と一緒に働くでしょう? まだ答えがありません. したがって、不安. そして、私たちはできる限り彼女に対処します.

    フィルターをオンにします

    感情をはねかける通常の方法の1つ – ソーシャルネットワークでの投稿を書いて読んでいると、System Family Therapy CenterのディレクターであるInna Hamitova氏は述べています。. 特にフルタイムの会話が難しい場合、私たちはそこに心配しています. 最初の司令官の時間についての迅速に反論されたメッセージのような偽物と完全な誤った情報があります. 誰がそれらを広めますか?

    「非常に怖がって、悲観的な空想への恐怖を掘り出した人、またはパニックを播種し、力を楽しんでいるソシオパスのどちらか」とインナ・ハミトワは提案する. 誰かが状況を使用してサービスを促進し、ウイルスに関する投稿を補完する心理的支援から遠くの癒しまでさまざまな文章を補完する. ネットワークから切断されただけでこのフローから抜け出すことができますが、それは現実ではありません. しかし、感情を溢れさせないようにする方法?

    「手を洗うことは、衛生的であるだけでなく、心理的な観点からも非常に便利です」とインナ・ハミトワは回想します. – この単純なアクションは、身体的感覚に注意を切り替えるのに役立ち、必要な一時停止を与えてくれます. あなたが黙ることを可能にする他の方法:呼吸、シャワーの下に立って、いくつかのアサナを実行します。」. 一時停止した後、メッセージに戻り、それが私たちにとってどれほど信頼性が高く役立つかを評価できます.

    空腹の心

    私たちの多くは、パンデミックの状況で責任あるものを発見しようとしています:誰が? 軍、科学者、年金受給者の敵. 「これは典型的な保護反応です。アラームを外部に投影します」と、モスクワ精神分析協会Vitaly Ziminの精神分析医と社長は説明します。. – 陰謀理論は、コントロールの幻想を生み出すという点で魅力的です. 流行は人為的であるため、誰かがそれを制御できるようになります. 全能のオブジェクトを見つける誘惑が常にあります – https://yakuzaishop.com/drug/champix たとえ悪いとしても、それはすべてを制御します.

    陰謀理論はカオスの理論よりも落ち着いています. そして、誰かにとってこれはバランスを維持する唯一の方法です。敵はローカライズされ、名前が付けられています。私たちは自分自身を守る方法を知っています。. しかし、この戦略自体は危険です。なぜなら、現実をテストする能力を損なうからです」.

    私たちには何もする機会はあまりありません。. 問題は、この活動が私たちを安心させるか、私たちを興奮させるのかということです. 「私は情報衛生を観察します。私は朝と夜にインターネットを読むことはありません。日中と1時間以内です」と43歳のYuriは決定を共有します. 私たちのタスクは、感情によって捉えられ、自動的に行動することではなく、入ってくる情報と私たち自身の経験の両方の包括的な分析を行うことです. 結局のところ、私たちの隣に近いものがあり、私たちの気分は彼らに影響を与え、.

    鼻に鼻

    家族はいつもより長い間同じアパートや家にいました. 心理学者は、休暇中でさえ、異常に緊密なコミュニケーションのために関係が不安定になることがあると言います. さらに、自己分離では、外部の印象が少なくなります。光景を検査せず、旅行しません. これはすべて、紛争の基盤を作り出します. 「私は夫に何もしないか、すべてが間違っていると叫ぶ」と28歳のガリナは嘆き悲しむ. – 私は故障しますが、刺激を克服することはできません」.

    検疫の解除後、パンデミックを生き延びた中国のいくつかの地域では、記録的な数の離婚が記録されました. これは、以前に離婚したかった人が公共サービスが開くまで待つことを余儀なくされたという事実によって部分的に説明されています. しかし、別のバージョンがあります:「多くのカップルは1か月以上家に滞在し、隠れた紛争が表面に来ました」とシアナ市の公式ウォンは言いました。 . 私たちがこの道を繰り返す大きなチャンスはありますか?

    「そのようなチャンスがあります」とInna Khamitovaは同意します. – 「状況を加熱しない」と「ブレーキを下げる」の練習は多くの人に馴染みがあります. 家族の摩擦が以前に存在した場合、彼らはほぼ確実に自分自身を見つけるでしょう. したがって、これに備える必要があります. そして、イベントはさまざまな方法で開発できます. 一部のカップルにとって、これは安reliefになります。対話の始まりは、紛争を建設的に解決するのに役立ちます. おそらく、和解の新しい段階. しかし、たとえそれが別れることになると、それは明確に悪いことではありません。. 一部の人にとって、離婚は安reliefとなり、新しい生活の始まりになります.

    「妻と一緒に家で1週間後になった後、私は彼女が面白い対談者であることがわかりました!「 – 30歳のドミトリーはある程度言います. 「この一般的なテストは、多くの健康的な力で目覚め、妥協を探し、思いやりがあり、人間の生活の脆弱性と価値を感じることを教えています」とVitaly Ziminは確信しています.

    愛のテスト

    世代間の関係もテストされています. 「子供と子供に対する親の感情は常に親に曖昧です」と精神分析医は示しています. – オイディポフの紛争は無意識のレベルで存在します:娘は母親、息子と父親と競います. 今では生物学のレベルでも現れています。古い世代は若い人にとって脆弱です. 外部の状況は、普遍的なオイディプスの紛争と共鳴し、関係は悪化しています」. 愛が勝つかどうか?

    「両親はそれを手に入れました、彼らは私が家を離れなくても、私が手を洗うことを常に要求します」と15歳の小説は不幸です. 「批判的思考の原因となる脳の前頭前野が約25年熟しているため、青少年は衝動的です」とインナ・ハミトバは回想する. – そして、彼らは成熟した反省によってではなく、現在の感情の影響下で決定を下します. 彼らは独立を達成しているように思われますが、彼らはしばしば「私の祖母が私の耳を凍らせる」という原則に基づいて行動します.

    通常の状況では、若い男が自分の行動の結果に会って結論を出すことを許可することができますが、今では彼自身が彼の行動に依存しているだけではありません. しかし、権力ではなく、協力の観点から行動する方が建設的であり、何らかのが行われている理由を説明します. 「禁止を破りたいという欲求は、ママとパパから来たからといって、非常に強いことがあります」とインナ・ハミトバは付け加えます. – しかし、これは両親が私たち全員が同じボートにいると発明したことではなかったと説明することができます. そして、説明が初めて機能しない可能性があり、繰り返される必要があることを忘れないでください」.

  • alien-rage-review-1

    Alien Rage: Review

    Reputatie van de Poolse studio Stad interactief, Zoals u weet, was lange tijd doorweekt met zulke “meesterwerken” als Erecode, Battlestrike, Terroristische verwijdering, Alcatraz en andere Oost -Europese budgetschieters. Na de uitgang van de zoektocht Kunst van moord En sluipschutter Spookstrijder De situatie lijkt te zijn begonnen te veranderen ten goede. En vandaag Stad interactief positioneert zichzelf als een volledig respectabele uitgeverij. Op hun site vindt u geen melding van lage -grade Erecode, Maar daar wordt de toekomstige niet-RPG geadverteerd van de producent van de tweede “Witcher” Lords of the Fallen en een frisse kleurrijke schutter Buitenaardse woede. De laatste in rollers en screenshots zagen er zo spectaculair uit dat er bijna geen twijfel was: hij zou alleen de nieuwe reputatie van de Poolse studio versterken.

    Klassiekers van het genre

    Auteurs Buitenaardse woede Ze wilden echt een “oude -gesloten” hardcore actiefilm maken met rollende elementen en een ongewoon wapen -een soort mengsel van Doom 3, Bulletstorm en Pijnstiller. En formeel lijken aan deze voorwaarden te worden voldaan. Het hele spel speelt zich af in de gangen van ruimtevaartuigen en aliens -stations die concurreren met mensen om toegang tot krachtige energiebronnen te vinden op een verre planeet. We vechten tegen de buitenaardse wezens en verzamelen audio -opnames, vanwaar we ontdekken hoe twee races voor het eerst samenwerkten en vervolgens ruzie maken vanwege ongeoorloofde toegang tot militaire technologieën van “vreemden”.

    Voor de moord op vijanden geven ervaring. En als we tegelijkertijd de tegenstanders in het hoofd, en meerdere keren achter elkaar, passend in het hoofd stoppen, of verschillende tegenstanders tegelijkertijd met één schot in een explosieve detonerende capaciteit vernietigen, wordt het nog meer gegeven. Een bepaald aantal “expls” zal de nieuwe lijnen van passieve vaardigheden ontgrendelen, waartussen we op elk gewenst moment vrij kunnen schakelen, verschillende bonussen activeren – een verhoogde capaciteit van de winkel, het verminderen van schade door stralingswapens, verbluffende bescherming, enzovoort, enzovoort.

    Je kunt buitenaardse wezens vernietigen, niet https://luckydays-casino.nl/ alleen met gewone, “menselijke” wapens, maar ook met buitenaardse “wapens” die uit elk verslagen karkas vallen. Bovendien heeft bijna elke “kofferbak” alternatieve schietmodi: de ene wordt omgezet in een granaatwerper, de andere scheuten met balbliksem, kloppende vijanden van hun voeten en verbluffend ..

    Zonder verrassingen

    Echter Buitenaardse woede ver naar Doom 3, Bulletstorm en Pijnstiller. Alles hier is veel monotoon, meer primitief en saai. Ten eerste kan het ontwerp van de niveaus de standaard van de methode “Copypast” worden genoemd. De omgeven door de omgeving van buitenaardse schepen en banalene stations tot onfatsoenlijk. De hele game ziet u dezelfde gangen, kamers met computers en deuren, die we door hetzelfde schema exploderen of openlijk open.

    Periodiek proberen ze ons te entertainen met grappige duikers tussen de Glav -held en de kunstmatige geest van het vrouwelijke geslacht, en spelen de rol van zijn dirigent.

    Het rolsysteem is primitief, nieuwe vaardigheden openen lange tijd en somber. En alternatieve schietmodi zijn te voorspelbaar en geven niet de ventilator die in Bulletstorm was of Pijnstiller, Waar het mogelijk was om vijanden op de meest geavanceerde en grappige manieren te vernietigen en tegelijkertijd ook de effecten van verschillende “kanonnen” combineren.

    Over het algemeen, het grootste probleem Buitenaardse woede Het is in de banaliteit, voorspelbaarheid en secundair. De plot, tegenstanders, schietpartijen, arsenaal, “bazen op grote grootte” – we hebben dit al gezien. Het volstaat te zeggen dat een gevecht met de eerste baas de speler ongeveer 10-15 realtime dwingt om gewoon in primitieve schuilplaatsen te zitten en periodiek in het monster te schieten. Heel opwindend! De game mist catastrofaal enkele interessante, onverwachte situaties en verrassingen. Ze weet niet hoe en probeert niet te verbazen. Ja, hier kun je in een trolley rijden, buitenaardse wezens schieten van een machinegeweer en zelfs de “vacht” regelen, alles vernietigen dat beweegt, maar voor de schutters is dit dezelfde cliché als de reparatie van een elektrisch paneel voor quests. Hoewel ik je nog steeds wil bedanken voor deze afleveringen – zonder hen zou alles helemaal saai zijn.

    Natuurlijk zal iemand het leuk vinden dat het spel een vrij serieuze uitdaging laat vallen om er in te overleven Buitenaardse woede Soms heel, heel moeilijk. Maar hier is niet alles soepel. Vaak gedragen vijanden zich te primitief, zelfs door de normen van klassieke “oude” shooters, waar ze nooit verschillen in een speciale geest en snel verstand. Aliens kunnen bijvoorbeeld niet op zijn plaats lopen om lang en doelloos te plaatsen. Of klim vooruit, ondanks het trieste lot van je collega’s: in veel situaties kun je overleven als je je gewoon ergens verstopt en de aliens methodisch op je snelt. De aanwezigheid van onzichtbare tegenstanders, die zeer onverwacht zijn en niet op tijd uitkomen onder je neus of vlak achter je rug, is echt aangenaam.

    Buitenaardse woede alsof je terugkeert naar de aarde en zichzelf Stad interactief, en Amerikaanse spelers die geloofden dat de Poolse studio overstapte naar een kwalitatief nieuw niveau van ontwikkeling. We hebben opnieuw een primitieve, secundaire en banale schutter ontvangen voor de botten, die erg doet denken aan ongeveer dezelfde kwaliteit Russische spellen zoals zoals Geloofsovertuiging: Ze worden sterk nagebootst door de beste, maar in plaats van aandacht te schenken aan de variëteit en diepte van de gameplay, streven ze meer ernaar om de speler met afbeeldingen te raken.

    Voordelen: verhoogde complexiteit van sommige afleveringen;het vermogen om in de cabine van een lopende robot te klimmen;Matig schattige graphics.
    Nadelen: saaie en voorspelbare plot;monotoon locatieontwerp;domme vijanden;De totale banaliteit van alles en het geheel.

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