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  • A thrilling scramble through perilous ovens awaits in the high-stakes adventure of chicken road 2.

    A thrilling scramble through perilous ovens awaits in the high-stakes adventure of chicken road 2.

    The realm of online gaming has witnessed a surge in inventive and exciting titles, and at the forefront of this revolution is the game known as chicken road 2. This enthralling adventure features players taking on the role of a feisty chicken navigating a perilous path filled with scorching ovens. The central objective is simple: jump from oven to oven while avoiding the risk of being cooked. With each successful leap, players have the opportunity to multiply their stakes, making every moment exhilarating. This thrilling dynamic of gambling intertwines the humor of animated gameplay with the high stakes of financial wins, creating a unique gaming experience.

    As players immerse themselves in the vibrant, cartoonish world of chicken road 2, they quickly realize that the game is not only about fun but also strategy. Timing is crucial, as players must determine when to jump to maximize their rewards while minimizing the risk of burning. The game balances excitement and risk, inviting players to embrace the chaos surrounding their poultry protagonist. In this article, we’ll delve deep into the mechanics of this innovative game, providing insights into strategies, tips, and an understanding of its growing popularity.

    Join us as we embark on this captivating journey, exploring what makes chicken road 2 an unforgettable experience. From understanding how the game operates to analyzing the thrill of high stakes, we will leave no stone unturned. Prepare for insights that will elevate your gameplay while ensuring a thrilling ride through the world of oven dodging.

    Understanding the Mechanics of Chicken Road 2

    To truly appreciate the chicken road 2 experience, it’s essential to understand its mechanics. Players control the chicken as it leaps from one oven to another, which are spread out along a twisting and turning road. Each oven represents a potential multiplier for the player’s stakes, creating an exhilarating atmosphere where each jump matters. The game operates on a simple one-button mechanic, allowing players to tap or click to jump, making it accessible for gamers of all skill levels.

    Within the gameplay, timing plays a crucial role. Players must learn to judge the right moment to leap, aiming to land on the next oven without over- or underestimating the jump. A miscalculation can lead to unfortunate consequences, such as being cooked alive. This element of risk adds to the game’s appeal, encouraging players to enhance their jumping anticipation with practice. Below is a succinct overview of how the game functions:

    Game Component
    Description
    Ovens Each oven provides a multiplier to the player’s bet.
    Chicken The main character that players control by jumping.
    Multiplier Increases with each successful oven jump.
    Gameplay Mechanic One button to control jumps, requiring precise timing.

    The Thrill of High-Stakes Gameplay

    The thrill of chicken road 2 is amplified through its high-stakes gameplay system. Players are encouraged to increase their bet with each successive oven jumped, leading to potentially massive payouts. This aspect not only keeps players engaged but also fosters a sense of competition as they chase larger multipliers. As the stakes rise, so does the excitement, creating an adrenaline-fueled environment that many gamers come to relish.

    Moreover, players can employ various strategies to maximize their earnings. These can include pacing their jumps—gradually increasing their bets with each successful jump instead of going all-in at once. The anticipation of what the next jump might bring adds layers to the strategy, creating an experience where players feel invested in both the gameplay and their financial stakes.

    Tips for Success in Chicken Road 2

    For those seeking success in their journey through chicken road 2, a few strategic tips can make a significant difference. First and foremost, practice is vital. Frequent play allows players to familiarize themselves with the timing needed for each jump, potentially leading to a better understanding of how far the chicken can leap.

    • Start Small: Begin with lower bets to gauge your jumping ability.
    • Learn Patterns: Ovens may have predictable patterns that can be utilized to your advantage.
    • Pace Your Jumps: Don’t rush—timing is crucial. Take your time to improve your accuracy.

    By applying these tips, players can enhance their performance while enjoying the exhilarating atmosphere that chicken road 2 offers.

    The Social Aspect of Chicken Road 2

    One of the unique features of chicken road 2 is its social interaction capabilities. Players are not just involved in a solitary experience; rather, they can engage with friends or compete against other players around the globe. This element fosters a sense of community and camaraderie, making it more than just a game—it becomes a shared adventure.

    Many players enjoy comparing their scores and strategies with friends, leading to informal competitions that further enhance the enjoyment of the game. Social features may include leaderboards, which allow players to see where they stand against others in terms of scores and earnings. This competitive dynamic encourages players to continuously improve their skills, making the game even more engaging.

    Maximizing Engagement Through Community

    Engaging with the community surrounding chicken road 2 can significantly enhance the gaming experience. Players can participate in forums, online groups, or social media platforms to exchange tips and insights. Sharing success stories or setbacks can create a more profound connection among players, where everyone can learn from each other’s experiences.

    Additionally, participating in community events or challenges—often hosted online—can provide players with opportunities to earn rewards or recognition. This sense of belonging to a larger group of like-minded individuals amplifies the overall enjoyment derived from playing.

    The Future of Chicken Road 2

    As chicken road 2 continues to gather popularity in the gaming community, there are exciting prospects for its future. Developers frequently seek player feedback to enhance the game, introducing new features and updates that align with community interests. Such interactions lead to an evolving gaming experience that remains fresh and captivating for all players.

    Furthermore, the potential for mobile and cross-platform gaming applications paves the way for broader accessibility. With more players able to join the fun, the community around chicken road 2 can expand, bringing in fresh participants and concomitant excitement.

    Final Thoughts on the Adventure of Chicken Road 2

    In summary, the adventure that awaits players in chicken road 2 is both thrilling and rewarding. Its unique blend of fun mechanics, strategic gameplay, and community engagement creates a captivating experience reminiscent of classic gaming thrills combined with a modern twist. By understanding the game’s mechanics, implementing effective strategies, and engaging with the community, players can maximize their enjoyment while vying for higher stakes. As this game continues to attract fans, the anticipation of what’s to come promises ongoing excitement.

  • Embrace the heat of adventure as you conquer challenges with the thrilling chicken road app.

    Embrace the heat of adventure as you conquer challenges with the thrilling chicken road app.

    The world of mobile gaming has witnessed a considerable surge in popularity over the past decade, capturing the attention of players seeking exciting and innovative gameplay experiences. One such game that stands out is the chicken road app, a captivating game that takes players on a challenging adventure while navigating a path filled with fiery ovens. In this engaging game, players control a chicken trying to avoid getting cooked while jumping from one oven to another. With each successful leap, the stakes rise, adding an element of thrill and excitement that keeps gamers coming back for more.

    The premise of the chicken road app is simple yet addictive. Players must time their jumps perfectly as they maneuver through the hot road of ovens, all while keeping their chicken avatar alive. As players progress, they face increasing challenges which test their reflexes and decision-making skills. The combination of colorful graphics, competitive elements, and fast-paced gameplay makes for an exhilarating experience that draws both casual and hardcore gamers alike.

    In this article, we will delve into the various aspects of the chicken road app, exploring its unique gameplay mechanics, strategies for success, and the impact it has on the gaming community. By understanding what makes this game so appealing, players can enhance their gaming experience and improve their chances of winning while having an unforgettable adventure.

    Understanding the Gameplay Mechanics

    The gameplay of the chicken road app revolves around timing and precision. Players control a chicken that must jump from one oven to the next without touching the flames. The game’s mechanics are straightforward; however, mastering them can be quite challenging. Each jump requires careful calculation, as the distance between ovens can vary, and the flames become more unpredictable as the player progresses.

    To further illustrate the mechanics of the game, we can categorize the levels based on their difficulty and number of ovens. The following table outlines these levels along with specific features:

    Level Type
    Ovens
    Difficulty Rating
    Features
    Beginner 2-5 1/5 Static flames, simple jumps
    Intermediate 6-10 3/5 Moving flames, timed jumps
    Advanced 11+ 5/5 Complex patterns, burning transitions

    Understanding these levels helps players gauge what to expect in each phase of the game, allowing them to strategize effectively and improve their performance. In the beginner levels, players can familiarize themselves with controls, while the advanced levels challenge even the most skilled gamers.

    Strategies for Success

    Success in the chicken road app demands a combination of strategy and skill. Players must develop effective tactics to navigate the fiery obstacles. One effective strategy is to observe the pattern of the flames before jumping. By identifying when and how the flames flicker, players can make informed decisions about when to leap.

    Another key strategy revolves around pacing. Players should avoid rushing through the game, as this can lead to careless mistakes. Instead, maintaining a steady and focused approach is essential to make precise jumps and avoid getting cooked. Practicing on lower levels can also help enhance reflexes, preparing players for the more difficult challenges that await them.

    In addition, players can benefit from watching experienced gamers online, as these videos can provide insights into successful gameplay techniques. These strategies can be helpful in mastering timing and understanding how to respond to the increasing pace of the game effectively.

    The Role of Competition

    Competition plays a vital role in the appeal of the chicken road app. Players often engage with friends or online communities to see who can achieve the highest score or complete levels the fastest. This competitive aspect adds an element of fun and motivation for players to improve their skills continually.

    Many players enjoy posting their scores on social media or gaming platforms, creating a sense of community around the game. The friendly competition encourages players to push their limits and strive for excellence, thereby enhancing the overall gaming experience.

    Moreover, the game may introduce seasonal events or challenges, further stimulating competition among players. Participating in these unique events can lead to exclusive rewards and recognition, motivating players to engage consistently.

    Exploring the Visuals and Sound Effects

    The chicken road app boasts vibrant graphics and engaging sound effects that enhance players’ immersive experience. The visuals are designed to be colorful and playful, attracting gamers of all ages. The playful animations of the chicken jumping between ovens add a layer of charm that keeps players entertained.

    In addition to the graphics, the sound effects play a crucial role in providing feedback during gameplay. Each successful jump and sizzling sound contributes to the experience, ensuring players feel fully engaged. Sounds like the clucking of the chicken and the crackling of the flames offer an adrenaline rush as players maneuver through the game.

    While many games focus solely on gameplay mechanics, the chicken road app emphasizes the importance of sensory experiences as well. The combination of engaging visuals and audio not only captivates players but also keeps them motivated to continue their adventure.

    The Community Impact

    The chicken road app has generated a vibrant community of players eager to connect over their love for the game. This community allows players to share tips, tricks, and experiences, creating a supportive environment that fosters growth and enjoyment. Online forums, social media groups, and gaming platforms frequently discuss strategies and achievements.

    Users often collaborate to identify patterns and share valuable insights that can elevate everyone’s gameplay. This collective knowledge-sharing enhances the gaming experience and cultivates camaraderie among players. Additionally, community-driven events, such as tournaments, enable players to showcase their skills while engaging with others.

    The impact of the community extends beyond gameplay; it fosters friendships, support networks, and an opportunity for gamers to connect over shared interests. As players share their experiences, they contribute to developing an inclusive gaming environment that celebrates the spirit of fun and competition.

    Lifestyle and Longevity of the Game

    The chicken road app has redefined how mobile games can influence players’ lifestyles. With its addictive nature, players often find themselves immersed for hours, mastering levels and competing against friends. The impulsive excitement of attempting to unlock just one more level or reaching a new high score is hard to resist.

    Furthermore, the game’s engaging nature ensures that players remain entertained for extended periods. Regular updates featuring new levels and challenges contribute to the game’s longevity and keep the community actively engaged. Players can look forward to fresh content, ensuring that the experience remains exciting and new.

    As the gaming landscape continues to evolve, the chicken road app remains a classic example of how enjoyable gameplay can significantly shape players’ leisure time. Its balance of fun, challenge, and community involvement makes it a game that players return to time and again.

    Future of the Chicken Road App

    The future of the chicken road app looks promising as it continues to attract both new players and seasoned gamers. Developers are likely to introduce innovative features that enhance gameplay, such as customizable chicken avatars, new oven designs, and varied environments. These additions can keep the gameplay fresh and exciting, enticing players to explore and discover new challenges.

    Moreover, the ongoing development of technology means games can seamlessly integrate new features, such as augmented reality, enhancing the immersive experience further. Imagine jumping across ovens in a virtual kitchen right in your living room!

    The potential for engaging in community tournaments or events could also expand, offering players opportunities for rewards or recognition. This competitive element can boost the game’s appeal and enhance social interactions within the gaming community. As developers listen to player feedback, they can tailor the game to meet evolving player expectations.

    Tips to Enjoy Your Gaming Experience

    To truly relish the adventure that the chicken road app offers, players should consider implementing specific tips and tricks to enhance their experience. Following guidelines not only improves performance but also fosters a richer gaming environment.

    • Practice consistently to develop better timing and reflexes.
    • Take breaks to avoid fatigue and maintain focus during longer gaming sessions.
    • Engage with the community to gain insights and share experiences, which can offer fresh perspectives and strategies.
    • Stay updated on game news and updates to take advantage of new features and challenges.

    These tips can significantly enhance individuals’ engagement with the game while also providing rewards through skill development. By being proactive with strategies and community involvement, players can optimize their experience playing the chicken road app.

    In summary, the chicken road app presents a delightful gaming experience filled with challenges, community interactions, and exciting gameplay mechanics. Its vibrant graphics and engaging sound effects captivate audiences as they navigate through fiery adventures, making every jump a thrilling moment. With the right strategies, a supportive community, and a commitment to honing skills, players can truly embrace the heat of adventure and embark on a journey unlike any other.

  • that-dlya-taby-gry-zadrotskaya-retrospective-megalong-1

    What is the game for you? Zadrot retrospective [megalong]

    In this article I will talk about my gaming path. This is the whole story of my acquaintance with the phenomenon of the video game. About how I grew up with them and tried various genres. I am sure many will recognize themselves in my story.
    There are many games here. So many.
    Pleasant trip to the past.

    P. S. The idea for this video appeared after a mental conversation with my friend Volodya. The article will have his quotes from that conversation, and in the video – his voice messages. Well, in the video there are memes that do not add to the text.

    Video version. Soryang for a shakal footage at the very beginning. Xs, why so pushed.

    Honestly, I have recently doubted that I am generally interested in games. It feels like I played the games before because I did not have other entertainments. And as if I had the games left for this. To just sit and make some kind of change of activity. Perhaps I’m subconsciously afraid that I will spend a lot of time in this. Because I spent a lot of time for games. Do not tell me, of course. You spent more time after them. I’m just interested in reflect on this, so if that – you write to me.

    Friend Volodya

    In fact, from different people I hear completely different answers to the question “What is the game for you?”. For some, this is the killing of time, for someone-art with their own history, and for e-sportsmen and developers, this is generally work.

    Forgive me my egoism, but in this article I would more like to talk about my personal experience with such a phenomenon as video games and tell how they accompany my life. A kind of native retrospective, if you like.

    Chapter 1: Childhood

    Tell me what a game in your life was the very first? I ask exactly about digital entertainment, and not about catching up in the yard and jumping in garages.

    Personally, I first saw a video game when my parents bought or took Dandy’s friends. It was a well -known duck hunt. This is a game where a crushing dog of many caused flaying inclinations. I was then three years old, probably, my attempts to play limited myself to poking a gun into the screen.

    If anything, I was born in 1994. With dates and age I can confuse, so if I make mistakes with the chronology of the release of games, do not put on me. Memory is a very unreliable thing. Especially when it comes to childhood.

    I have taken the following steps in gamers, it seems, in a few years. My parents divorced and my stepfather got. Once they could not leave me at home alone, and my stepfather took me to work. There he had a working PC, for which I was seated so that I would not distract from work. There were only two games on the computer. Creation GSC Game World: “Venom. Codename: Outbreak and Diablo 2. The first is a first -person shooter where a special purpose squad fights an alien threat that takes control of people. About Diablo, I think, no one needs to tell anyone here.

    Venom. Codename: Outbreak

    The funny thing is that I played this PC for 2 hours, but in none of the games I did not advance further for the first 5 minutes. They scared me wildly. Venom forced me to crap in the first Katsen when some soldier with fucker on the back of the head comes out to meet the detachment. I immediately asked to turn off this game and enable another. And in Diablo2 I could play before the mature yeti in the cave. And so 2 hours. Reached the dungeon – turn on Venom. Launch the first level, watch Katsen – turn on Diablo. Hmm. A plan called “Give a PC child so as not to interfere” a terrible collapse suffered. The stepfather and his colleague only did that they left one game and went into another. On this my path Gamer was paused.

    After another year or two, from time to time I was sent to my grandmother through my father, to the other end of the city. If anyone fumbles in Rostov-on-Don, then it was the path from the West to Alexandrovka.

    I very often spent her weekend. In addition to my grandmother, two of my aunts lived in the apartment: Oksana and Natasha. Natasha studied at that time at school, in the sixth or seventh grade, and she had a computer.

    It is clear that all my attention was captured by a PC. It was on it that I knew the basics of using the computer. Nothing serious: start, open paint, draw, clean the sheet, still draw. But without games, it was not there either.

    There was a Kuzya householder in which I did not play. She also had a collection of quest games with some kind of fish. I don’t remember at all what it was called and how it looked. The only thing I remember is how the fish for which we played is sailing from the lesson at school in search of either treasures, or some other garbage.

    I clearly remember that there was a mystery with sea nodes, where it was necessary to pull on the desired lace, checking with a book about sea nodes. I also remember that there were a lot of interactive objects surrounded, pressing on which funny animations were played. In the training class, for example, there was a dinosaur on the shelf, clicking on which he drank from a bowl next to him, making characteristic sounds. While I wrote the text, I found this game. This is Freddy’s fish. There is a whole series of quests.

    But this is all baby babble. A https://gamblingdata.net/casinos/spin-palace-casino/ real treasure was still a favorite strategy: “Stronghold Crusader”. God, how many hours I spent in it … I can’t even convey with what pleasure I built quarries, apple orchards, mills and watched how it all works. Little little men ran about their business and said “good morning, your lordship” or “no taxes-that’s good, but maybe you will add something?”.

    I did not go to combat regimes, because the aunt did not tell me how, but I did not need them. Again, I would just grab a couple of times and return to normal construction. For there was enough mechanic there to captivate me. If I wanted action, I built cells with dogs. In that version there was a separate button to “release dogs”, which I did, setting them on peasants or to the armed army. Sometimes could fire oil if there was nothing to do. In short, I love this game with all my heart and from time to time I play.

    I would call this part heated in front of a really huge layer, because after a couple of months aunt bought PlayStation 1.

    PlayStation 1

    Oh, here, probably, my personal gaming boom was, because the aunt on PS1 had enough games of different genre. Despite the fact that I could play them only when I came to visit, I managed to go a lot and even several times. It is important to note that next to the apartment of the grandmother, right on the stairwell, another guy lived. Honestly, I do not remember his name, but I often called him to visit to play together on a curling iron. Fortunately, the second gamepad allowed this. Let’s start in order.

    The very first play on the PlayStation that I played was Medal of Honor and Medal of Honor Underground. Visually, they were no different from each other, so if I got stuck at a level in one game, I just started another. I have never passed any of them to the end. This happened two years ago when I decided to remember the old days and go through two games on an emulator.
    These are gorgeous games with a wonderful orchestral soundtrack and a very cozy menu.

    “Quiet villages. Endless fields “. It was such formulations that were used to describe what is happening on the screen in a comic video that was launched if nothing is pressed for a long time in the main menu.

    As far as I know, Spielberg himself had a hand in development, trying to make a blockbuster about the Second World War in video games format.

    It was not just a set of unrelated missions. They had a plot, and the levels were combined in the mission. Here we are fighting on the streets of Paris at several levels, here in the desert we undermine the tanks with grenades, and here is a terrible castle with life -off armor. Bitch, even now it was terribly for me to go through it.

    There were many different weapons, which in a particular configuration was issued to the level. Fuck, but there were even fragments of social stealth, where we, as an agent 47, put fake documents in the face to the guards.P

    This is where I really spent a lot of time, so it’s in the local multiplayer. I played in the format of the separated screen either with aunt, then with a neighbor. Before the battle, you could choose a set of weapons that both players will have. Balance in pristine form.

    Choosing weapons and cards for kneading

    The shootout is in full swing

    If we could not determine who shoots steeply, then we solved the conflict in hand -to -hand combat. And I’m talking about Tekken now.

    Aunt had a disc, the second and third parts. Most of all I played in the third, because it seemed to me more beautiful: animation, graphics, etc. D. At first glance, I fell in love with the Yushumitsu fighter and almost always played for him. He has sharpening, which means he is a priori stronger.

    Celendge. Red -hot sword against needle

    There was no question of memorizing the combo, but I tried to avoid the stupid Batommeshong. Unless, of course, someone did not take Eddie. Then it was just possible to ride an erysipelas and drag.

    If you ask me what Tekken remembers most of all, then this is music and slowed down replay after the final blow. It was always cool to look at slowed down, as someone goes to the knockout after a beautiful turntable. I went through Arkad for all the characters and wildly perplexed how to play for a doctor who constantly lies on earth.

    I generally like Tekken with its absence of fireballs most. Extremely close contact and skill of the battle decide the outcome of the duel. And how did I, after many years, Kaifanil when my classmate put a monitor with a curling iron in the trunk of his car. And so, in the parking pocket, we stood and chopped into Tekken. Mmm.

    Car. Hmm. Exactly. Race.

    Now I don’t really like a racing genre. Not mine. But at that time I managed to play a lot. For example, “Driver”. And yes, I never passed the training mission in the parking lot.

    And how many hours I spent at Need for Speed: High Stakes … it’s just tin. What a fucked soundtrack was there. Literally last month, the subscriber threw off a fragment from this game. And I stick up for 40 minutes, listening to music. Not far from my grandmother lived my brother with his own PS1, who was dragging on the races. Therefore, with him I played the most hours in this genre.

    Naturally, there were not without single games. I remember how I in Syphon Filter burned opponents with a shocker at the first level. I also remember how I was infuriated that enemy grenades had such a range of action that they killed me, even when I was far away.

    Unfortunately, I was stuck immediately after the boss file in the building of the statue of freedom, where it was necessary to shoot at the tank with a combustible on the back of the boss. In the next mission, it was necessary to act secretly, but because of my age I could not cope. I have plans to someday emulate this miracle and go through this series entirely.

    And how not to mention the game that is associated with me the most from the first PlayStation. To be more precise, this is a series of three games, which, to my great happiness, was completely at Aunt. I’m talking about the magnificent “Crash Bandicoot”.

    The third part came most to me, because I like to receive various buns during the passage. Music – love from the first notes. I remember how I launched the final battle with the neocortex and just evaded its shots, enjoying the chic melody.

    The last battle is. Actually Izi

    Bonus after victory

    Wife loves these levels

    Bonus also deliver

    In my opinion, this is the best arcade platform of all. My wife and I regularly go through N’Sane Trilogy once every six months or a year, although the music does not catch me so much there.

    The only thing that overshadowed all this euphoria was the lack of its own console at home. And every time I left home from my grandmother, I thought I would be back and continue to play. This went on for a very long time, until one day I returned home and saw my mother playing something on the prefix. I jumped with joy, because now I could play at home when I wanted. I was a little upset by the fact that it was not PS1, but I hastened with conclusions. Raising my eyes to the screen, I saw a game similar to Medal of Honor, but much brighter and more dynamic. I have never seen such a graphics before, and then I noticed the inscription “Sega” on the white building of the prefix.

    Many times from different sources I heard about sega. But I could not even imagine that such cool games come out on it. Well, yes, I was too small to understand that Sega could have different models. But also my friends who always asked: “What does you mean, you have Sega on disks, and not on cartridges?”. No, I didn’t have Sega CD.

    Dreamcast

    I represent you the second most part part of my gaming life after PC. It covers a period from about 6 to 11 years. I was lucky because my mother and stepfather were also loved to play and regularly bought different games. By the way, the photo of those years.

    One of the first games I met was Omikron: The Nomad Soul. I think it makes no sense to talk about it in detail, because I have a full review on the channel.

    Overview on Omikron

    This is a truly unusual project from the creators of Detroit: Become Human, Heavy Rain and Fahrenheit, in which David Bowie himself worked on the soundtrack.

  • quick-vzabu-na-vau-seria-bionic-commando-1

    A quick glance for the entire Bionic Commando series.

    The Bionic Commando series is already quite old (began in 1988 all the same) and at the moment it has almost sunk into oblivion, because Capcom is too lazy to engage in it, and these fools do not understand that in the right hands this series can be the same milking cow as your Street Fighter. But about everything in order.

    To be honest, I lied a little, saying that it began in 1988. It began in the year 1987, in Japan (well, who, damn it, doubted). And it was called then Top Secret: Hitler’s Resurection (why? For Satan’s glory, of course). When a year later they decided to release this game into the world (that is, in the USA), it was mainly promoted as a sequel to the beloved by many games Commando (from the same Sars, by the way), referring in the brochures to the main character of the game – Super Joe, a soldier of the Special Commando Unit (Special Commando Unit). In the same 1988, Sars released the first Bionic Commando on Nes (dandy, in Russian) and rushed … (it is worth noting that, unlike the Japanese version of the game, in the global version of the game they replaced the entire Nazi swastika with some kind of eagles, the Nazis became imperials (Skyrim for the Nords, Yeah) and everything in that spirit; Damnian censorship)

    Having left in 1988, Bionic Commando proposed in principle not a new human -shaped gameplay. The protagonist was equipped with a bionic hand that had a radius of action of 90 degrees around the hero (that is, upward, forward in a diagon, forward directly) and which significantly accelerated the movement of the protagonist, if you know how to use it correctly (and these movements were just like a spider-man). And the protagonist also had a small personal arsenal, which he carefully collected throughout the gaming card. Before landing, the game herself offered you to choose weapons, equipment and a decoder, if only you did not need anything. The hero himself was Natan’s “radioactive” spencer (Rad ”Spencer, and he was with red hair, and in a green overalls. And the plot is extremely simple: you are thrown into the enemy’s zone, and you should: a) find and save Joseph “Super Joe” Gibson, one of the most valuable operatives of the Federation (called the proud FSA), b) find out what kind of albatross project (I’m an albatross … *VUP-wop-wrap *) and how to stop it).

    In the meantime, you are transferred from the zone to the zone on your true horse Make a helicopter ensure that you do not run into the convoy of the empire, otherwise you will have to land and deal with all the convoy alone on your own (and this is oh how difficult, because Spencer is so sugar here).

    Throughout the game, you will periodically contact the headquarters, and break the enemy’s communications, in order to put it under the rug so that the enemy must come there. And in 1992, the adaptation of this game for Gameboy was released.

    For people who owned Gameboy-this bio-nikema commando for https://non-uk-casinos.co.uk/ this hemboy himself offered almost the same. Why almost? But why: the protagonist has a normal strip of health (finally, Spencer does not scatter in the first hit from the first hit (hits, contact with the enemy, contact with spikes, contact with … yes with anything you like! He unless he can break his head against the wall …) that can be increased in size during the game. Suddenly! Spencer began the game in some forest either Maya, or the Aztecs, understand the hell in this monochrome graphics. Ah, yes! Movements began to look more smooth, but lost color. The task of you was still the same: a) to find Super Joe, b) to find out about the Albatros, but in the course of the fulfillment of these missions, the imperials have a lot of doors. After that, the Bionic Commando: Elite Forces in 1999 has already been released for Gameboy Color.

    And although Elite Forces was released in the line of the Binik Commando Games is the first game of the line to which Sars has nothing to do with. As in principle and to the rest of the series of Binik Commando. From all other games there are only mechanics, the rest is twisted, twisted and nobody needs nobody. Firstly: you are given two to choose from (!) the nameless (and glory of B-g) the character: male and female (were the feminists already so frenzied then?). Secondly: the plot was also changed to some kind of dregs: the peaceful lands of Karinia terrorize a villain named Artururus. And he terroses Karinia with the help of his army, which he calls the Avars (from the sixth century, he ordered fedex, uh). While elite detachments are struggling with the Avars (elite detachments in tanks, and go on the boars), the command receives pieces of messages from the rear of the enemy from the “Joe commander” (I really hope that Super Joe is not talking about here) that the arthurus decided to cut the albatross project (well, they changed everything, could have changed it). Elite detachments are associated with the bio -onic detachment and ask them to go and do what? Guessed: go to save the commander of Joe, save Karinia in principle and stop the Albatros project. As it turns out, not everything is so simple with local albatross. Here it is a crashed alien ship, and not an unfulfilled development of the Third Reich, which gives its owner mutation forces (do not even ask. Seriously, no. You are young, joking and t. D. in the text). After this game, the series goes into oblivion for a long time, and then suddenly appears, as they say, out of the Blue in the form of Bionic Commando Rearmed, published in 2008.

    Being a complete remake of the original bio -novel by the commando, Rearmed still managed to update the mechanics, adding so small, but so pleasant little things to it that it is even not clear that they were not initially. The graphics acquired the third dimension (she would not have to acquire it, 20 years have passed, but not Duke Nukem was developed). Spencer himself lost his nickname. Appeared in the game and physics. The carcasses of enemies ragdally fall through the fourth wall after a short period of time, so as not to interfere. Spencer himself learned to use barrels that are scattered everywhere at the levels, so now you can feel the bottom of the Cong and roll a barrel on the ground in order to knock down (and from the level) of the interfering enemy. Now you do not need to carefully select one weapon from the arsenal to the level, you were given pockets, you carry the whole arsenal with you (as well as an endless ammunition for all this arsenal, but these are already trifles). Now, by chance, while taking a hook instead of swing, it does not mean that you will have to dump down, you can take a shotgun (if you have, of course, you have fired from it, inform yourself enough to start a swing to swing in a new one (again, do not ask how it works, just use it). The plot did not undergo any changes, only supplement to the plot. Now your pilot is constantly talking with you (her name is, by the way, Haley). You suddenly find out that you are not just a commander who executing orders, but who has a commander who has (well, or at least) a wife who suddenly disappeared (in fact she did not disappear anywhere, but this is already in the 2009 Bionic Commando section). The levels themselves have undergone changes insignificant, but necessary to meet modern standards. For example, the final level with albatross was significantly expanded and supplemented, because if he remained in the original, he would be too boring. There is also a local cooperative along with a local and not very multiplayer.

    I especially want to note the soundtrack of the game, which is the remixes of the original soundtrack behind the authorship of Simon Viklund (and all because I am a big fan of Payday-a). In 2009, a full -fledged continuation of the series (which has never been) under the simple name Bionic Commando was already released.

    Having been released in 2009, Bionic Commando became very ambiguous. Firstly, it was no longer an arcade platform in 2D. This has become a full-fledged 3D action arcade (cartridges that fall out of the enemy at death, the general platform of gameplay (constant jumping on the “platforms”, swinging a la man-spider). The appearance of the protagonist without warning (as in 4 in the morning of June 21 in the 41st) changed. Now he is not a cute red -haired guy with red hair, glasses like Duke Nyukem and a Green Combus. He lost his glasses during his arrest, in prison he grew his hair and repainted with shit from redhead in shitty, the battleship was taken, they gave a green-alcoholic T-shirt (this is how much it was lying with them?) and baggy pants of gray color (good, having the installed RearMed, you can unlock the original appearance of the Spencer). Spencer himself found a nickname back and learned to use a hand in all directions around him, and not just in front of him. The events of the game unfold 10 years after the victory over Albatross. Spencer over these 10 years (like all other bio -niki) became an outcast of society and got into the Union (and you know what they are doing in the Union?), where his hand was taken away and would be shot if it were not for polite terrorists who had undermined the Ascension City a few days before the appointed execution. Spencer leaves prison, they give him a hand and then the whole game begins. The terrorist organization of the Birach (we don’t feel the connection with the Third Reich, not-no-no) undermined the ASCENSION CITY bomb and is now looking for all the secrets of the FSA in a gouged explosion of the city. And you stop them in this city, everything is as always.

    Freedom in movement around the city is limited by two things: 1) the whole city is not available to you, you only have one of its districts, and the movement between the areas is carried out by passing the destroyed autonnel, 2) in the area in which you operate, you also have no freedom of movement, you are limited by radiation (so as not to go off the plot of the plot) and if you can get out of the refineThe water has not yet suffocated). The combat system in the game is good, but it could have been better. For example, the game would become much better if there was a mechanic in it as in a game about Dedpool. To make it interesting both to shoot and go to hand -to -hand, t.e. make Spencer’s hand with a full -fledged weapon, like a whip. And so the hand in the game acts as a kind of unnecessary appendage with which you only move.

    Finally, they explain to us where Spencer’s wife (name is Emily), and how Bionics works.

    As it turns out, bionicik cannot work without a catalyst, a person to whom Bionics himself is very attached. Scientists tried to force AI bioniks to behave humanly, but then they dawned on them that he should not work as a person, he should be a person, so the catalyst’s mind is completely resettled in a bio-plant, and the catalyst itself dies.

    The sound in the game is good, pleasant combat and peaceful embabants, good work of the cast, but only the composition itself is small, because it is felt as it has been saved on it. Yes, and it was a sin not to save, because the characters of the speakers “into the plot” can be counted on the fingers, let’s go together: Nathan Spencer (Mike Patton), Joseph “Super Joe” Gibson (Steve Blum), Jane Mag Magdalein (Gabrielle Carteris), Patrick Armstrong (Robert Payne), Godfried Groder (Scott McDonald)Thomas “Sniper” Clark (Robin Atkin Downs) and Emily Spencer (Vanessa Marshall). One, two, three … six, seven! Only seven characters who say at least something important for the plot. Well, would you not save on the site of Grin? Ah, yes, if the GRin studio had not closed, the sequel would have been waiting for us, because there is a wonderful scene after the titers with the Sniper in the title role: he receives the messages encrypted with a mordinum, we see the decoding of one of them with our own eyes, we do not have time to see the decoding of the second, but we have long deciphered attentive and smart fans: “Execution of PhaseTwo Prepareed. Activate Project albatros ”
    Yes, you already leave this Albatros alone!
    However, in spite of everything, in February 2011, the Bionic Commando Rearmed 2 was released, developed by FatShark (Grin studio was closed).

    The first thing that catches the eye on the cover of the game is that Spencer grew a mustache and became like a drunk Irishman. But this is not the point. The bottom line is that this is still a 2D platformer. Spencer looks like he should look (except for a mustache, fuck them). The plot is a sequel to the first Rearramed and Proleta to the Bionik Commando 2009, t.e. most likely we will know because of what, after all, on Spencer and the rest of the bio-bio-hungry. T.To. I myself did not play it, I will not really talk about her anything but one thing: Spencer learned to jump, Wuhu! Less than a year has passed!

    And the conclusion will be such: if you have the opportunity to establish the old games of the series (that is, everything that was before the first rearmed) for something hand-sheld, I advise you to do it. And Bionics Commando Rearramed and Bionics Commando 2009 to catch on some sale in Steam and play (67 rubles, you don’t light it up). And if you have a console, then you can buy a reards 2 on PS3 or Xbox 360.

  • reflections-o-prodrod-horrora-1

    Reflections on the nature of the horror

    My understanding of the horror may not coincide with the traditional and your specific. I warned.
    Half of these thoughts, for sure – Boyan. The second half, for sure – garbage. I warned again, yeah.

    Nevertheless, I really are interested in comments, especially from horror lovers. The text under the cut.

    Just fear, fear, tension and horror – all things are different. I am now interested in the horror from which everything that was originally flowed in them in the veins.
    1. In my opinion, a real and genuine horror of a person is always reliably reliable only causes the transformation of the usual guidelines into something foreign and alien to a person. Moreover, this something does not have to be hostile. It is enough that it does not contain anything human.

    So, the walking corpse https://nonukgamblingsites.co.uk/curacao-casinos/ in the cinema, a book or game itself will cause disgust and disgust for someone, someone has a hunting excitement, someone has a fear. But, no matter how ugly and terrible is the appearance of a “dead man”, he is not terrible.
    But the walking corpse, for example, the child of the main character, whom she carried half the film/books with her to the carousel and fed ice cream, with whom she played cubes or conducted sincere conversations – yes, with proper performance, this image may well cause horror. Of course, provided that we are already quite identifying ourselves with the heroine. However, the image of a dead child, whose guise is hiding a ruthless creature, also acted well before he was first in Japanese cinema, and then in Hollywood based on Japanese cinema.

    2. The “terrible” image suddenly falling on the head will never cause horror. Surprise, stunning – yes. But in order to bring the consumer of the media product to stirring hair on the head, you should always “promote” the transformation gradually, laying out the main trump card closer to the finale.

    3. If one familiar image, turned inside out – is already good for the horror, then the crown number of the masters of the “blood of blood” – to turn inside out the whole world into which the hero is immersed. Moreover, preferably, not completely, but by preserving some familiar guidelines, but not all. This is well illustrated by Bradbury’s story “Thunder struck”, which in itself is not a horror at all, but the idea of ​​transforming the world there is supposedly compressed, concisely and spectacularly.

    4.Therefore, in order to build the correct horror, take the right, take the soul of the horror, it is necessary to first describe or show the normal, human world. Preferably – devoid of any signs of mysticism. The gloomy medieval town, which brings up thoughts about curses, witches and stakes of the Inquisition is not the best option. The same with abandoned houses and locks. In general, the plot “Hero falls into a terrible damned place and then all sorts of nightmares take place” is no longer the best option. The transformation will be much stronger if the Hero for thirty years in front of the nightmare lived specifically in this sweet village house, greeted his neighbors, was ill for the local football team and generally felt great.

    5. Horror’s worst opponent is evidence and predictability. Therefore, all sorts of magical artifacts, tombs, mummies, cemeteries, ancient make -ups – no longer work. Yes, that’s it. Yes, from the word “completely”. With mirrors, by the way, everything is also bad. It will not be terrible for us if we assume where the nightmare can get from. Best when, until a certain point, the work does not look like a horror at all.

    6. The music itself is never terrible. That is, it is just terrible, but not causing horror – no. But without music, Horror is very difficult to survive. (This, of course, applies only to games and cinema).

    7. The meaning and purpose of the real, the right horror is not in tickling of the nerves, but in achieving catharsis, since any correct horror is a tragedy first of all (I understand that this is a controversial thought, yes).

    8. Dismemberment, blood, an abundance of corpses and scenes of violence are the essence of the first opposed horror after evidence and predictability, since all these things lead us from the sphere of horror into the sphere of disgust. In addition, the banal death of the hero from the paws, tentacles or pseudo -pods unknownly garbage in terms of the degree of influence on the viewer/reader/player does not have any comparison with a certain irrevocable loss of his “I”, with the loss of personality in one form or another.

  • my-skromic-beginning-v-bolshom-snobe-first-post-1

    [My modest beginning, in a big society] The first post ..

    Hello, the population of the Stopgame site!Why did I choose Stopgame: a long time ago (when I played only pirates – pirate versions of the Games) I was looking for a trainee for the game: Stronghold: Crusader, I just had to have fun. I searched, searched for – as a result, I found the good only on this site, downloading and testing – it turned out to be a worker, after which I just went to watch local content on trains, ultimately I got up to different videos of reviews, and after which I saw local gaming news – the so -called gamezor ”. As a result, somewhere lost in my browser and that’s all. After already enough time – I again randomly came across this site – this time thanks to YouTube.

    Briefly about me: I am Katya, I have recently turned 20 years old. As it was most likely clear from the story above – I love video games, but also – anime (not to fanaticism – I just like it) and I also do not lose sight of the book (the last book read was Lovecraft – and his “fog over Innsmaut”).I play for the most part on the PS4 console. (A certain fact-I used to sit on other gaming sites, I won’t call (otherwise something suddenly), for this I have some experience in the writings of topics).Films: I do not really like militants, they are of course beautiful, and some even epic – but this is somehow not mine. I love films – what is more about people – the same criminal reading or frantic dogs – Tarantino, they really have good characters who live – and although people are familiar with tarantino paintings and do not need to explain this, they have quite dosed action and very interesting dialogues, coupled with excellent surgical work and soundtracks (yes Tarantino). The last film I watched was “on the needle” Danny Boyle – from scenes with drugs, it throws it in a trembling, this is to the fact that the film was shot – perfectly. Well, okay, it’s not about that.
    Video games: oh here you can straighten and diverge, but I will be pretty brief. I love the series Bioshock; GTA 5 – played – a good game, but it seems to me – not straight ideal and 10/10 (IMHO);Bloodborne – a nice game, so far 4K. More or less beat off. But I have not yet passed – while only the third boss I go through. The game directly gives the game with Chelendha);(indie) Shovel Knight – I like it, but I just die often, you need to better take a look at the plotformers;Transistor – I like it for the most part due to its stylistics and soundtrack, the gameplay – sags a lot for me. (Quests) Ranaway – an excellent quest, with good characters and not a bad story. DreamFall: The Longest Journey – my favorite, excellent story, good stylistics, with his memorable moments (for example, Zoe gets to prison and our comrade Raven helped us get out of there), with good humor and not laid down with the characters.

    The best comments

    This is a native portal or dating https://nonukcasinosites.co.uk/lottery-not-on-gamstop/ site? I’m not sure anymore 🙂

    And yes, atomgrib tells you the truth. Here all the girls were photographed topless. If you want to join – come on and you.

    This emoticon reflects my limitless perplexity with this thesis. In the sense that I don’t remember the question that I don’t remember something of your photos here: HM: “I didn’t want to, but I wanted to express puzzles, so the words from the question disappeared, only one smile remained only.

    Orange, I understand and sincerely share your love for the dash, especially when it is not confused with a hyphen, but please pay attention to.
    She is very cool, believe me.

    WelCOME Aboard, how to grind. For the sake of communication and meaningless discussions, you need to go to the smoking room, they are cool and in general, although you can argue everywhere, but in smokers right on any topic, here. The main thing … drive the topics in Word, I don’t know, or to friends/friends, let’s read it, otherwise it is somehow difficult, but for the post “Hello Yasvamuuuuu”-it will go.

    Yes, a daw was put there immediately.
    Apparently it was not before – and everything was inserted manually – well, then it turns out – that I was just lucky now. And even more so you can use your topic – use as a certain field for tests – which will be needed in the future.

  • history-person-persona-3-1

    Person stories. Persona 3.

    Igor: It seems that the uniqueness of the person in this work is determined by the rule, according to which the original version of the person comes from Greek mythology, and after awakening – from other myths. This is a systematic manifestation that the potential of each person is expanding due to awakening.

    Elizabeth: “Now let’s ask each owner to explain the origin of his person.”

    Person – “Orpheus”

    Igor: “Ah, it seems a little silent, so let me explain to me. Orpheus is a character of Greek mythology, known for following his beloved Eurydice, who went to the underground world. He is also the son of Apollo, the god of the sun. Orpheus is known as a master of playing on the lyre, so carries it on the back. In the game, you can see the glimpse of his musical talent in the cadence (solo improvisation) of Mix Raid. In the story about the underground kingdom of Hades, it seems that Orpheus played an important role, strewn with the sounds of the harp of Cerberus, the gatekeeper of the underground kingdom. They also say that Zeus used Orpheus harp to create the constellation “Lira”

    Person – “Tanatos”

    Röji: “Do not mind if I talk about him?”

    Reggie: “Doesn’t matter? Well, then no problems. Tanatos is the god of death in Greek mythology. He was born from Nyukta, the goddesses of the night, and he is not the most pleasant god. At first he was a conceptual god, so his appearance was not clearly described, but in the epic poem of Homer he first appeared as a god with a person. At first, Tanatos was the death itself, but as a result became a god of a messenger who takes away the souls of the dead. There is a legend that people did not die for some time, because their souls went to the underground kingdom. By the way, in psychology there is a term called “Tanatos”, which personifies the instinct of all living creatures to return to an inorganic state, which manifests itself in an effort to destroy itself.”

    Person – “Messiah”

    Elizabeth: “This is a person belonging to the Arcane” Court “. Being the highest rank of this lasso, it can only be obtained by maximizing the community “team to destroy nuukta”. It is probably strange to hear that in the early stages of the game planning it was impossible to make the Messiah without maximizing all communities except the “court”. It’s good that in the end this aspect was simplified. And here he is the Messiah. This is not a mythical God or the devil, but the Hebrew word meaning “Messiah”. In English it is read as “Messia”. If you translate this word into Greek, you will turn out “kpitoc”, which is known as the origin of the word “Christ”.”

    [Initially, the word “Messiah” meant “anointed”, which comes from the fact that in Jewish culture, when the rulers and priests, they were anointed with oil (olive oil). This word began to call a good leader or even the Savior who leads the people.]

    Person – “Hermes”

    Jumpey: “Hello, I’m Jumpey, and my name is Hermes. In Greek mythology, he was known as the Messenger of the gods. Hermes quickly traveled around heaven and was revered as the god of travelers and merchants. This person looks very fast with these steep wings, is it so? The only problem is that swiftness made him the god of thieves. In mythology, he is also known as the inventor of the harp, and Lira, on which Orpheus plays, was made by Hermes. There is also a story about how he saved Io from the paws of Argos, a hundred -eyed monster.”

    Yukari: “God, why should Jumpey save me?”

    Jumpey: “Ah, yukari, you can’t just break here! Yukari loves to buy branded things, is? The luxurious brand Hermes is also named after Hermes. Hehe-heh.”

    Yukari: “Oh, really. There is a similar sign on the Luckyonescasino.co.uk person. Returning.”

    Person – “Trismegist”

    Jumpey: “A small explanation is required here. In the world of alchemy, in addition to Greek mythology, there was a divine alchemist, who was also called Hermes. I remember what I heard a little about him at school, he left behind a lot of important documents in the history of alchemy, such as the “texts of Hermes” and “Emerald Tablet”, and that he was the only one who was called “Hermes the Great (Hermes Trismegist)”, in honor of the god Hermes in the world of alchemy of sages. He is also called a person who received a philosopher’s stone. I heard that the trissmegist is red, because he is three times more than an ordinary character, but, according to Mr. Council, a person’s designer, this is not so. Sorry, however. This is the color of my heart, which is burning with passion when I wake up to my mission. Here. Hehe-heh.”

    Person – “Io”

    Yukari: “Hello, I’m a Takeba. My person is Io, a character from Greek mythology. Io – the goddess who served in the temple of Hera. She was fascinated by Zeus, who was married at that time, and Io starts a novel with him because she saw this in a dream. But when Hera finds out about this, Zeus turns Io into a cow to hide everything. This is why a person has a cow’s shape. But the worst thing happens further. Shera still caught her, who guessed everything, as a result, the guard was assigned to Io in the form of Argos, a hundred-eyed monster so that Zeus could not approach her. It turns out that Io was still in the shape of a cow?! Then it was possible to persuade Hermes to save Io, but that time he also attacked the APU caused by the angry hero, as a result, Io had to run to Egypt. By the way, for this reason, APU still holds next to the cows. Be that as it may, after the arrival of Io in Egypt, Zeus returned home and the wrath of Hera died, and Io married Tsar Egypt and became the queen. Despite the fact that it is Arkan of Love, it is a very bloody massacre, is it so?”

    Person – “Isis”

    Yukari: “Recently, I talked about Io, who went to Egypt and became a queen, and therefore she is identified with Isis. In Egypt, the White Cow is considered a messenger of the gods, so is there a connection with the legend of IO? Initially, Isis had nothing to do with the cows, and in Egyptian mythology, Khator is portrayed as a goddess with the horns of a cow. Later, this began to be perceived as an attribute of Isis, and therefore in Greek mythology it began to identify with Io. By the way, Isis is a Greek word, and its real name in the Egyptian language is Aset. Her husband was a god named Osiris, but he was killed by a god named Set. However, there is a terrible story that Isis found the corpse of Osiris, copied with him and gave birth to a son of a mountain. It is difficult for her to imitate, and I don’t want to. It is also believed that she was the goddess of the earth who loved the mountain, and later influenced the Christian faith in Virgin Mary Maria.”

    Person – “Lucia”

    Fuka: “Hello, I’m Yamagiy. I would like to present you my person – Lucia. This is not a mythical god, but a man revered as a saint among Christ, who, as they say, died during the persecution of Christians in 304 of our era. Saint Lucia is her official name, but it’s easier to name her Santa Lucia. The famous song was sung about her. They say that once Lucia performed a miracle, healing her sick mother, and in gratitude to God wanted to give out her wealth to the poor. Lucia was worried about her and mistakenly decided that she was robbed. He reported Lucia to the authorities, since at that time Christianity was prohibited. However, Lucia did not lose. The authorities convinced her to turn to another faith, and, having mobilized 1000 soldiers, wanted to take away with them, but could not move away. It looks like an event of awakening my person. Despite the fact that her throat was cut, Lucia was still screaming and died, proclaiming that the persecution of Christians would end and that she would become the keeper of the Earth of Siracuse. It’s amazing! Thanks to the last act, Lucia became famous as a holy, healing diseases of the throat. She is also sometimes called the patroness of glass workers and eye diseases, since her name means “light”.”

    Person – “Juno”

    Fuka: “The person who replaced Lucia is Juno, sister and wife of the Roman god Jupiter. Another reading of the name “Juno” – “Juno”, from which the word “June” came. The reason why the brides marrying in June is called “June brides” (June Bride) is that Juno is the guardian of the June. By the way, it may seem that Juno has nothing to do with Lucia until her awakening, but this is not so. In addition to the fact that Juno is the keeper of the hearth, she is also known as the keeper of the birth, in this case she is called “Juno-Lusia”.”

    Person – “Palladium”

    Aigis: “I represent my initial person – Palladium. Palladium – God from inorganic matter, which corresponds to me, the car. During the Trojan War, known for the legend of the Trojan horse, there was a statue of Athena, which the Trojans worshiped in the Church of Athens, and this statue was called Palladium. Some traditions say a statue as a simple treasure, without any description of its forms and outlines, and in others – as a flame or the spirit of fire that was placed in the temple. The design of my person is a statue of Athena. The history of the Trojan War says that the decisive factor in the defeat of Troy was that the city gate was opened by the trick of a wooden horse and the temple of Palladium was taken. This is a very dubious story.”

    Person – “Athena”

    Aigis: “I was a simple inorganic creature, like a statue of Palladium from a myth, but now there is a little human in me, and the person of Palladium turns into Athena. Athena is so well known that there is no need to talk a lot about her. In Greek mythology, it is revered as the goddess of war and wisdom, and is also known as the goddess of art, shipbuilding and architecture. However, the history of her birth may not fully know. She is quite exciting. The goddess Metis concealed the child from Zeus, but it was predicted that this child would capture the power of his father. Frightened by this, Zeus swallowed the mestizo. It was madness. Zeus for a long time could not get rid of a headache and asked another god to crush his head with an ax. Whatever it hurts, it was not the end. So was born Athena, dressed in armor. No matter how old this story is, the plot still has a place to be.”

    Person – “Polydevk”

    Akihiko: “My person, Polydevk, also the Greek God. But I don’t think this name is well known to you. But if you know the constellations well, then you should hear about the twin brothers, one of whom is the name of Polluks. The only difference is that Polluks is a Latin reading, and Polydevk is Greek. Polydevk was the son of Zeus, the Great God, and the Leda, the queen of Sparta, he was endowed with immortality inherent in the gods. Polydevk may be most famous in mythology due to its role in the expedition of the Argonauts. They say that when the Bibrix visited the Argo expedition, Polydevka successfully defeated the king, who beat the travelers before his death in a duel. When his brother died in battle, the immortal polydevka, complaining about his divine blood and the inability to die, asked Zeus to turn them with his brother into a constellation. This is a very piercing story, is it so?”

    Person – “Caesar”

    Akihiko: “Caesar is the name of Guy Julia Caesar, the Roman military and statesman of the 1st century BC. If you are confused, try to pronounce it in English. You have already heard the name Julia Caesar, isn’t it? The name “Caesar” subsequently became a word that means “ruler”, which made it the perfect person for the emperor Arcana. There is no connection with Polydevka before his awakening, but a huge robot became the design of the design. According to the designer, Mr. Sojima, the person is actually huge, although he could not realize this on the screen. You can assume that this is a shadow on your chest, about the same size as mine. As for me, I would love to saddle the giant Caesar and beat the shadow to half a target.”

    Person – “Pentesile”

    Mitsuru: “First of all, I would like to say something. My person’s name is pentesiles, not pandeliness! I think you will be offended if I be mistaken here and there. This is a great chance for you to remember her name. Like Palladion from Egida, Pentesiley – the character of the Trojan War, the Queen of the Amazons, the country where only women lived, she appears as reinforcements for the Trojan army. She appears with 12 women-warriors and fiercely pursues the Greek army, but the victory is decided when the hero of Achilles enters the enemy camp. The queen and its 12 warriors die. However, when Achilles took off her helmet and saw his face, he regretted that he killed her. What did he do! There is a legend that the Amazons cut off their right chest so that it does not prevent them from pulling onions. Echoes of these legends can still be seen in the design of the person.”

    Person – “Artemisia”

    Mitsuru: “The name” Artemisia “has two possible origin. Firstly, Artemisia, Queen of Galicarnas, the famous warrior who defeated the Greek fleet in the Persian wars. They say that she joined the Greek expedition. She was a rather wayward woman, so to speak. Another origin is the worship of Artemis (the goddess of hunting), about which Pentesilei previously spoke, as well as an aspect of gaining Artemis forces. The Amazons were hunters, so they worshiped the goddess Artemis. Artemis is also the goddess of the moon and sometimes equates to Diana in Roman mythology.”

    Person – “Nemesis”

    Ken: “My person is Nemesis. She is the goddess of Greek mythology. I am a little ashamed, since in the main story it looks unsightly, but she is the goddess of revenge, which suits me more than anything else. And the mother of Nemesis in mythology is Nyukta, the goddess of the night. It’s not so easy to accept, is it so? But initially Nemesis did not mean the revenge of man to man, but was a heavenly punishment that the gods appointed man. At that time, I had thoughts to take revenge on Aragaki-san and say: “This is the heavenly punishment!”No, we were so young then … Yes, there is another aspect of Nemesis as a god: it calms and heals an vengeful spirit. This interpretation suits me. By the way, therefore, some people do not understand why I am a bearer of a person, and mythical Nemesis is a goddess. But you can’t make a mistake here, is it so?”

    Person – “Kalanemi”

    Ken: “Nemesis showed her true power, turning into Kalanemi. This name may seem unfamiliar to many. The employee responsible for the project said: “You can’t even find his name on the Internet!»This is a deity whose name can only be found in special books. This is an old Hindu god, also known as Kalanemi. The name sounds a little like Nemesis, isn’t it? In fact, he is so old that the names of other gods came from him in Greek mythology, besides Nemesis. His name means “external circle of time” or “external circle of heavenly sphere”, and he is responsible for reincarnation and karma. They say that it was the last meaning that was an inspiration to create a feces of Kala Nami from a person similar to a planetarium. According to another interpretation, “feces” means “black” (as in Daikokuten 3d Mahakala’s Kala), and “Nemi” means “holy place, holy forest”, which can also be understood as “related to the Holy Black Forest”. All this is a little confused, isn’t it?”

    Person – “Cerberus”

    Koromaru: *dog barking *

    Aigis: “Well, Mr. Koromaro wants to talk, but cannot keep in touch, so I will translate. Cerberus, as you know, is a famous monster in Greek mythology. In general, it is known as a dog with three heads and a snake tail, but the “Book of Gods” of Hesiod says that he has as many as 50 heads. It is useful to remember that he has many goals. He has a brother named Ortros, who was born from Typhon and Echidna. This brother is also known in the MEGATEN series. Unlike his brother Cerberus, his brother Ortros has two heads.”

    Person – “Castor”

    Aragaki: “I took a break in the main story, but then I returned for a short while. My castor is an analogue of the person of Aki, which is Polydevk. He is the older brother of the constellation Gemini, but, unlike his brother, did not inherit any divine forces. However, he was a skilled rider, and it is precisely because of this that my character is shown on horseback. In addition, in the chest of the person, the sword was wonzen, there is a little -known fact about this. Once the brothers Castor and Polydevk quarreled with their cousins ​​Idas and Linke. Castor died of a stone abandoned by his brother. But thanks to the divine force, Polydevk could not die. This sword personified the fate of Castor, but he also suggested my own fate. It’s good that Aki did not say: “We will be constellations together!”. No, serious. “

    Person – “Medea”

    Chidori: “I don’t get a lot to talk a lot, but … I’ll try. Medea is the name of the princess from Colchis, which can be found in Greek mythology in the episode of the Argonauts expedition. She is also the most famous wizard in Greek mythology. Her life comes down when she falls in love with Jason, captain of the Argonauts of the expedition in Argo, who arrived to steal the treasure of Colchis – the Golden Fleece. Medea betrayed her father and gave the golden fleece to Jason, she killed her own brother and threw his limbs into the sea (she ran away while her father cried and collected her son’s limbs). Tsar Pelius refused to give in power to Jason, and Medea deceived the daughters of Pelia to cook his father to death. And the new wife of Jason, who was tired of her, she burned with her father … Oh, how many terrible things have been done. She is not at all like me, she is a witch who allows her emotions to prevail over herself, but the fact that she appears as a person says that there are still some similarities … “

    Person – “Hypnos”

    Such: “This is my person – Hypnos. In Greek mythology, he is depicted as a child of the queen of the night of Nyukta, and we can say that this person is really compatible with me. In mythology, he is considered the god of sleep, but at that time it was believed that sleep is always next to death. So, I think this is a nuukta child and brother Tanatos. Therefore, that in the design of the person looks like wings, based on the idea of ​​the peripheral nervous system. There is an opinion that a dream is necessary to relieve stress. In other words, the god of sleep is> the god of stress, so the nervous system was added to the design, which visually indicates stress. When you look at hypnos with such a thought, does this not make your heart tremble?”

    Person – “Moros”

    Gin: “Moros is the son of Nyukta, as well as Hypnos in Takaya. He is called the god of retaliation, he is responsible for fate, death and similar things. In addition, do you know this cool leader? Tanatos used by this guy, his brother, who is also a god. And if you are interested in why it looks so mechanical, then this is only because I am a geek in this area. He also shows that the fate of death is mechanical and inevitable. Rather deep subtext, isn’t it so?”

  • history-kushkhodhek-1

    History of cats

    Hey! Cathedral – Now they are everywhere. Katerina from Gintama, Devziko from Di Gi Charat, Miliana from Fairy Tail, Blair from Soul Eater And even Ilon Musk. They are in anime, manga, lights, visual novels and they even have their own conventions. They are so well known that they have become synonymous with anime culture itself. So, in order to celebrate the greatest cats and the new musical, which I watched twice as a child, Cats, we decided to talk about the classic anime image. About cats. Who they are, where did they come from and how they became so famous and popular? Let’s go to business right away.

    Katerina from Gintama

    Miliana from Fairy Tail

    In order to understand what it is Cat girl, you just need to look at the name. In Japanese they are called Near (猫 耳, nekomimi), which literally means cat ears. Usually these are human girls with cat ears. Sometimes they have a tail, sometimes sharp teeth, and cat manners and behavior are also frequent. Near-This is part of another image anime, Kemonomimi (獣耳, kemonomimi – animal ears), including girls with rabbit ears, dog and almost any animal ears that you can imagine. This is Kemonomi. This is clearly visible in the popular family anime Kemono Friends, Broadcasting to Crunchyroll. Or not very family Killing Bits. Honey finally p *** th. Oh, just for clarity, Near and Kemonomi Not Furri. For Forey it is important. After all, Furri should be, well, you know, fluffy and usually have more animalist facial features, for example, the muzzle and all this garbage from other animals. And cats, except for the ears and sometimes the tail, mostly people.

    Now you may ask: “Where did this idea come from with cats”? , And you may also ask: “Tim said that the Cats musical watched twice”?

    The idea of ​​catsaids has developed throughout the last century along with the growth of the anime industry. IN 1917 The year was released “The story of the gatekeeper Mutuzo Imokava”, often mentioned as the first Japanese animated film. The first appearance of cats, as they say, occurred only a few years later in 1924 year in a children’s book written by a popular Japanese children’s writer Kenji Miyazava. Book, “Fourth month of daffodils” was noteworthy one character. It was a beautiful woman with cat ears. Miyazava was relatively unknown during life, but his work is now considered fundamental for Japanese children’s literature. The stories of the Miyazavas occur in their own world with many animals and human characters and often have an environmental orientation. Perhaps this is what inspired people on cat ears? We can never recognize this. But his most famous story, “Night on the Galactic Railway”, was filmed in the anime of the same name in 1985ode. And many of the characters are depicted as you guessed, cats.

    In the popular manga 1960-X and anime 1968 years, Ge, Ge, Ge, NOT GE Gegege No Kitarou The character of a nobody was more likely a cat-monster than a cat. But she behaved like a cat and looked like a human girl. She has no cat’s ears or tail, but initially she had cat eyes and teeth. Now she looks a little different, but she did not become closer to the catshells than before. Further, the star of the shield, the manga, created by Yumiko Osima, who came out with 1978 to 1987 year and received anime in 1984 year. Osima is part of the famous group “Year 24”. A group of women mangak, whose work was fundamental to the shojo genre, such as Moto Hagio and Riko Ikedy. Given that she created the cats of Tamimi as we know them, Osima definitely belongs to this prestigious composition.

    “Cottonland star” -tells the story of a kitten with the original name Chibi-Neko, who considers herself a human girl. Chibi-Neko – Girl with cat ears and sharp teeth. And although she does not have a tail, she is engaged in typical cat matters such as: drink cream from a bowl and spoil the damn good furniture. She also turns into slippers while looking into your eyes or pushes on the bed. It is unclear, but one thing I know for sure, it was the beginning of modern cats.

    IN 1980-x girls-cats grew up and turned from children’s characters in full-fledged females. 1984 The light took away the year “The Monster of Mighty Nature (Monster of powerful nature) “, Original anime created by Tazuka himself. The main character of the bugs is a hybrid of a lion and man, definitely more relates to Furi. But she is the first character who has both cat ears and tail. That is, Tadzuka, inveterate buckshot?

    WITH 1985 to 1988 Frenzinocasino.uk For a year there were three more cat girls who come closer to a modern cathouse. “To-y “ -anime about the pop group where there is a character. Who is a cat, at times? She also dresses like a mistress? Guardian? Boyfrand? Vocalist to-y Fuji.

    And in the series “Outlanders” It is told about the aliens Kama and Battia, who are similar to people, but Kamus has horns, and Battia has cat’s ears. And there are still very few clothes on them.

    Dominion, manga created by Masamune County in 1986 year. The peculiarity of which in two gigs-brains with the names of Annapum and unipom.

    Dominion Tank Police, anime based on a series created in 1988 a year may be one of the first anime with cats released in the United States. It was licensed by Central Park Media in 1993 year. These were the 90s that gave the boom

    anime as industries and girls-cats in particular.Some of the most cult characters of cats from this decade impressed people outside Japan.

    In 1996, Sailor Tin Nyanko collided with Sailor Scouts.

    Merl – mischievous girl -cat appears in Escaflowne.

    Felicia from the game Darkers, presented to the world in 1994, along with its unlikely backstory about raising in the monastery and traveling to the big city to become a pop star.

    So, now we know a lot of good about cats. But the question is still. Why? Why did the type withstand the tests of time and became such an important part of the anime as we know it today?

    Anyone who has a cat can tell you, they have something a little unusual. They just look right at you, as if they know all your miscalculations and are very disappointed. They are also quiet, inconspicuous, and their meowing can sometimes resemble human speech. Like the cat who does not say much. And sometimes they just stare and that’s it. And then, perhaps, they will attack a cardboard box or bite your hand. It is not surprising that in Japan for centuries there were a lot of stories about cats-dulls. Buckeneco (化け猫 化け猫-Cat-Oblade) – This is a yokai, who, as they say, begins as an ordinary cat, but if he lives for a long time then develops magical forces. Grows the size of a person and walks on the hind legs. They can even disguise themselves as people and speak human languages. There was even a popular story “The Vampire Cat of Nabeshima (a cat-vampire from Nabeshima) “, About the cat Yokay, who killed the courtesan and disguised it under her to steal the energy of the local prince.

    Or here is a popular engraving of the era Edo or Ukiyo-E. It is destroyed on it that we recognize today as a cat: a human woman with feline ears. Both works were created by the same artist, Utagava Kuniyoshi. This is one of the celebrities of the era of Edo and although he became famous for portraits of famous warriors, cats soon came in his work. These popular images included cats in human clothing, cats as actors of kabuki and cats taking a bath. This cultural history of anthropomorphic images of cats influenced modern cats, which became a natural continuation of the genre.

    In the United States, Americans have their own cultural feline background, and it comes from the most cult art. Comics. IN 1940 year Bill Finger and Bob Kane They wanted to give a little sexual attractiveness to new comics about superheroes that they were going to release. In the very first issue of Batman, readers met his sworn enemy / love interest: cat. In the third issue, we first see her cult suit with Furi mask. Hmm.

    Only in 1946 She became a woman a cat and got a mask with cat’s ears. Real mask, not this one, gracious God! IN 1943 year, the creator of the Wonder Woman William Moidon Marton created Chita. Inept debutant who makes a costume from a cheetah. These fantastic cats and other anthropomorphic comic book characters most likely prepared an American audience for cheese girls who began to appear in anime in 1990s.

    So why did you decide to use cat images? In his book 1989 years Batman and I, Kane explained:

    I felt that women are cat creatures, and men are like dogs. While the dogs are true and friendly, cats are cool, distant and unreliable. I felt much warmer with dogs around me. It is as difficult to understand cats as women.

    Men feel more confident with other men than with a woman. You always need to hold women at an extended hand. You don’t want someone to grab you by your shower. After all, women have the habit of doing this

    Wow no horseradish.

    So there are love problems with women. I think women will feel that I am a chevenist, since I say so. But I feel that I had the best relationship with my friends than with women. With women, only romance is possible. For some reason they never remain my friends?

    What is wrong with you, Kane. You’re right in one thing, I don’t think women would like to be your friends. But no matter how old it may sound, despite the strange gender policy of this statement, he reached the heart of what makes a cat so charming. The idea that women are like a cat, and men like a dog are an old saying that remains to this day. Women are considered hidden, unstable and picky, while men seem true, straightforward and … well … you know. Lick their eggs and piss with a lifted leg or something . I don’t know. These stereotypes are clearly not true for many men and women. They are just people, because we are not cat or hob *** e dogs. But if you are a young man who cannot understand why the girl does what she does, why her mood changes for no reason and why she sleeps so damn a lot, the cheeshee girls have a certain meaning. I think everything is not so simple. Of course, there are also boys, such as Ritsuka Aoyagi from “Loveless”, But they were not as cult as cat girls or even dog-boys.

    So, now you know everything from cat demons to Holly Berry and Tokyo Mew Mew. An incredible story of cats. Thank you very much for reading! And please let me know in the comments what your favorite cat? Yes, You can call me.

  • essay-shans-na-uspekh-v-disco-lysium-i-what-et-cstepgame-1

    Essay: chances of success in Disco Elysium and why it’s cool

    Disco Elysium is a very good game. There is a perfectly written text, a living world and a lot more, but what is especially important for RPG – you always have freedom of choice. You can choose in what order to complete the tasks, in what way to achieve your goals, which skill is more important for you and in general, what kind of cope you will be . But wig here is also important because your decisions have consequences. The fact that you said something or did not say whether you did or not, affects the text, history and attitude of the characters to you.

    And at the same time, the game has an element of randomness! There are a lot of it and it affects the game just like your elections! In this text, I try to explain why it seems to me not just an appropriate, but also the right decision. This is a little more comprehensive than it might seem (or I just Overthinking ABOUT IT), because it is important not only the presence of accidents, but also the way the game reacts to the success or failure of the player.

    First of all, it simply does not allow you to always do what you want and become, like, omnipotent. We play for the alcoholic broken by life, who does not remember anything about himself or about the world around, and it would be quite strange if the hero was good at shooting, and in the fight, and in the conviction, and in a heap of other things at the same time. On the other hand, this is a role -playing game and it is great that you can try to perform an action, even if the chance of success is small – because the game is ready for consequences (below this will be more details). So already at this stage the system of success and failures allows you to do what you want, but does not allow you to succeed in everything.

    In addition, some checks hide game content, https://wizebets.co.uk/ plot turns, characters’ replicas and entire stories. And you will not get everything in one passage! From the outside, this may sound strange, as if you are made an artificial restriction, but in the case of Disco Elysium it looks quite logical. The world and characters are still not obliged to reveal to you as soon as you come. It is quite natural that you need to make some efforts to find out, understand or see something. This includes modifiers – by exploring the world or choosing the right remarks in dialogs, you can increase (or lower, but it happened much less often) your chances of success. But what is the random? Why not make the system more stable?

    Firstly, it’s more funny. When at a plot of an important point you perform a red test and understand that the result will affect the story – any outcome will cause you emotions. When you lose with 92% or win with 8% – it also causes emotions, involves what is happening and this is true fun, damn it!

    Secondly, it works very well for the plot. You do not decide whether the main character can change the course of events, you decide whether he will try. And this is very cinematic (in a good way)! You have freedom of action and freedom of choice, but you cannot know for sure what will happen next. And it is very important here that your failures are also canonical.

    It’s time to talk about how the game reacts when you failed to check. She just continues. Your failures are part of the story and for games this is a rather rare phenomenon, but in Disco Elysium this is one of the main parts of the narrative. If something does not work out, you can just leave this place alone and try another way. And this is good for diving. Again – not only in the little things, but also in the important points of the plot, the player at the same time has freedom of action and there is no opportunity to solve everything for all. Video players control the freedom of the player in different ways (in Mass Effect, for example, you really sometimes seem to be omnipotent, while in many games-interactive-kino you have almost no choice. And in itself, this is not bad, if that), but the approach of Disco Elysium personally seems to me one of the best solutions.

    I learned that even taking off a corpse from a tree is not necessary to open the case, lol

    The text turned out to be very short, because it is quite difficult to write about some very specific aspect of the game and not start writing about the game as a whole, but it’s just an essay (well, I’m not the best writer, well, okay), but it will be better than not, than not.

  • climbing-i-fire-famation-console-history-of-cassol-industry-poking-2-1

    Climbing and rapid fall of consoles (history of the console industry: generation 2)

    I put off this moment for a very long time, and now it has come. It’s time to talk about the console of the second generation and about how all this has disappeared overnight. In this video, you will see an almost complete and almost true story of such consoles as: Fairchild Channel F, Atari 2600, Intellivision, Atari 5200, Vectrex and Colecovision, and also why and why there was a 1983 video game crisis.

    In the market of the domed pong console. There are many of them and all of them, as I said earlier, essentially various variations of the same game. Two or more sticks beat off a square and everything is fine.

    And hedgehog understands that people will sooner or later get tired of it, so when the company Fairchild They were going to enter the still profitable console market, they decided to release a much more technological console than that of competitors. And this means that their console should be able to display more colors than 2, although some competitors knew such a thing, and there should be more than one games, but there is a problem. Before that, the filling of the consoles consisted of transistors and resistors. With such a filling, to do something more perfect than pong was impossible. No, you could follow in the footsteps of Magnovox and their Oddissey and use the overhead layers on the TV and have a bunch of stuff, which would have come with the console, but this is the idea. Oddissey did not go far in sales, as we recall, and a bunch of additional staff, which is needed for games, will surely scare away buyers who will most likely return to the PONG’s, because the main advantage of the PONG console was that it could simply unpack it and play without using something unnecessary extra. They strove for this in Fairchild, to do something like Oddissey, but without all this additional junk. However, as I said, there were not enough computing power of transistors. And then a microprocessor comes to the rescue.

    This is a device that contains the power of hundreds, or even thousands of transistors, but in a smaller volume. Accordingly, if you replace the transistors with a processor, then such a machine will become more powerful, because it will have a capacity of hundreds of transistors

    Even before the development of the console Robert Neus, an engineer from Fairchild, created an 8-bit processor, which was built into the console. After the development of this processor, Neus left Fairchild in order to establish his company. Some kind of intel.

    This very processor made the console filling much more powerful than any Pong console.
    -8 colors;
    -resolution of 128×64 pixels;
    -64 Bayt memory;

    It is with such parameters that Video Entertainment System came out in 1976, if briefly, Ves, not to be confused with Nes.

    “Video Entertanment System, later renamed Fairchild Chanel F”

    This was the original name of the console. A year later it was replaced by Channel F. This is not an isolated case of changing the name of the console after the release. Even Nintendo almost sinned.

    There was another problem left. 2 games were built in the console: tennis and hockey, which have not gone very far from Pong’s. This game was still popular, so such a solution is very justified. But only the console could keep on them. Channel F was much more powerful, and accordingly the games should have been much better. But here is the problem. Internal memory was not enough for a large number of games. I had to come up with something. And then Fairchild thought that users probably do not need all the games that were developed for the console. In addition, you can make a profit if you sell games separately. Why not record games on a fee and that they could be changed freely. So, replaceable gaming carriers in the form of a cartridge were born. And these were already cartridges in our modern sense. That is, not just a set of jumpers, as in the case of Oddissey’, but full -fledged cartridges with a program recorded on them.

    Console design is very interesting. Black box, with a tree design, which directly gives its style a strongly with its style and the first half of the 80s, which is generally not surprising. In front are the buttons: Reset, 1, 2, 3 and 4. They needed them to switch between games, if it was a lot of play, or for switching between play modes. On top of the console there was a department for controllers, I still can’t call it gamepads, which allowed the console to conveniently allowed the console. Interestingly, the cartridge slot is located here in front, it was done not just like that. Well, first of all, no one did the cartridge console before, Oddissey did not count, and no one knew how it would be more convenient, and secondly, all this was much like a tape recorder and audio or video cassette, because the cartridges themselves greatly resembled cassettes

    All this was done for the convenience of users so that they would not get confused. Also cartridges, there were 26 of them, were numbered. This was done so that users have an incentive to collect them all.

    What can I say about games? If you look at them now, then they may seem primitive to us, but then their diversity, compared with the consoles of the first generation, amazed. There were races, bowling, and playing the crosses of Noliki, a game where you need to fight aliens, and this game is very similar to Space Invaders. I will not list all the games, because we are still talking about consoles here, but about games to a lesser extent.

    And here’s what you think, the console that was more powerful than any Pong console, and which offered a lot of various games that are not PONG’s, and the same Pong looks much better here, probably was super successful and popular. Nope. Not even near. From 1976 to 1983, 250 thousand were sold. things. While its direct competitor Atari 2600 diverged about 40 million. copies. There were several reasons for this. I think people simply did not completely understand that something fundamentally new came out. Surely they took her as another pong, albeit in color, and the price bites. Unfortunately, when people realized that this was no longer Pong, there was already 2600 on the market, which was much more technological, and had a more attractive price. The main success awaited her in Europe.

    Europe is generally an abnormal region, some consoles, which were expected in the United States, have gained success here. And we will see this further.

    Fairchild contribution was very big. If not for Channel F, then figs know when the industry began its rapid development and it would begin at all? In addition, such a technological leap, although users did not appreciate, but competitors fully appreciated. More specifically, one competitor to which we will go now.

    After the release of his Pong in 1975, Atari We decided not to sit back, but began to develop a new console. To this end, they acquire Cyan Engineering. During the development of a new console, under the code name “Stela”, it was decided to use the microprocessor MOS 6507. They, like Fairchild, realized that this technology is the future and we need to move in this direction. The development was slow, the rate was not at speed, but on quality. But Ves’s sudden output greatly changed Atari plans.

    It was necessary to forge iron so far hotly. Atari was afraid that the same thing would happen as in the case of Pong. After the VES release, many will want to snatch a piece of cake for themselves, and will massively trample consoles with microprocessors and cartridges. Time, and most importantly, the funds were not enough for the quick release of Stela. And therefore, in the same 1976, Warner Communications buys Atari and they have funds for quick finalization and release of Stela. The architecture of the console was improved, and a cartridge slot appears in the console to keep up with the competitor.

    And finally, in 1977 a console called Video Computer System came out.

    “Video Computer System, later renamed Atari 2600”

    About the name. I think most of you know it under the name 2600, as in general and the rest of the world. As I mentioned earlier, renaming the consoles after the exit was not uncommon. But if, Ves was renamed Channel F a year later, actually due to VCS, they wanted to stand out, then Atari renamed their console 5 years after the release, and this was due to the release of their next console 5200. Thus, they wanted to standardize the names of their consoles. And it went down in history just like 2600, not VCS, although it was so called as many as 5 years. If the Xbox One is now changing the name, we will not stop calling it Xbox One. I hope you understand my thought.

    In terms of technical characteristics, in comparison with Channel F, it was a real beast. A full -fledged audio processor. Now the console had a real sound, although very primitive, it was still better than the squeak of Channel F. RAM 128 bytes, which is 2 times more, and some games used as much as 256. Screen resolution 160×192. And as many as 128 colors, though she used only 8 colors at a time, but who cares.

    Cartridges are now inserted from above and there are 6 switches next to the cartridges slot: power, type of TV, then black and white TVs were still common. The Game Select switch was responsible for choosing a game if there are several games on the cartridge, as well as many games were launched only when this switch is pressed. Well, why here is a reset switch, I think you can not explain.

    The games came to a completely new level. If the vice -giving majority on Channel F is such that they can play even a console without a play. Chess, crosses of Noliki, Bowling. Then for 2600 games began to be released, which were taken to a new reality. Pacman, Asterids, Frogger, Adventure and even Donkey Kong and Mario Bros. These games are familiar with the average gamer and even if you did not play them, then you certainly heard about them somewhere.

    A considerable number of 2600 games were ports from arcade machines. Arcade machines have already managed to go far ahead by this time and therefore on the consoles they looked much worse, but the fact that players could play arcade hits very much affected popularity. But she kept not only at arcade games. There were legendary games created specifically for the console, for example, Adventure dilogy and Pitfall dilogy. But everything was far from as rosy as it might seem at first glance. So far I will not touch this topic, let’s say, there are many games for 2600, a lot and not all of them were good. We’ll talk about this in more detail later.

    Unlike Channel F, where the games were released with a small gap, 2600 games were released throughout the console life cycle. Mostly by the forces of Atari. The staff of programmers developed games, and then they were published by Atari. However, the profit from sales of video games was received by Atari. The developers got only a fee.

    Well see, let’s say there is an atari developer. He developed the game and received a fee of 10 thousand $. Atari releases it, the game becomes a hit, sold in a large circulation, and brought a huge profit. But the developer remains with these 10 thousand., But Atari is already rowing money. In addition, it happened so that the name of the developer was not mentioned at all in the box, nor in the game, nor in the booklet. They also asked them a very short time and as a result of processing to the detriment of free time.

    “Something like this worked out”

    And at some point, and specifically in 1979, a group of programmers from Atari said: “Enough. You know what? We leave and will develop and sell games bypassing your slave conditions ourselves!”. And so the first independent studio developer appeared, the patrimony of Bobby Cat Activision. After that, the new studios began appeared one after another. Naturally atari, well, let’s say, I didn’t like it.

    When the console only came out, she did not gain great fame and the attitude towards her was exactly the same as Channel F: “Another pong console, as a pancake is interesting,” but when people realized that it was much cooler than Pong’s, then success came to her. Attractive price, a large library of games and a huge variety of these games, made this console a real legend.

    And this, with the exception of a couple of moments, so far everything that I can tell about her. If Channel F pushed the console for development, then 2600 developed them much further. No competitor of this generation could not only catch up with 2600, but even compare with it. Damn, even 5200 from the same Atari remained in the shadow of her older sister. And when we talk about the second generation, the first thing that comes to mind is 2600.

    Such crazy success simply could not help but activate a bunch of competitors, and they flooded, straightened hard. And we’ll talk about two of these right now.

    As we remember, all this began thanks to Ralph Baer and the company Magnavox, when Odyssey was released in 1972, but unfortunately she did not gain success. Since then, Magnovox has no longer made a huge contribution to the industry, but only tried to snatch a piece of pie. After the success of Pong from Atari, Magnovox began to produce a pong console in wagons. But Pong’s time has passed, they were replaced by a new generation console, and after success 2600 from the same Atari, they also decided to try his luck on the processor console field. So in 1978 came out Odyssey 2.

    “Magnavox Odyssey 2”

    In 1978, Odyssey 2 came out … in Europe. The thing is that Magnovox by that time was a subsidiary of Philips, and Philips is a European company, and therefore the launch occurred in Europe. By the way, in Europe it came out under the name Philips Videopack G700, or just Videopack.

    I must say right away 666 Casino that its main success was in Europe. In America, she came out a year later, and at least any success was raped, but the buyers have 2600 and Intelevision, which I will talk about later, were priority. 2 million. copies of Odyssey 2 were eventually sold, which, you see, a little less than at Atari.

    The circulation of Atari 2600, for its entire life cycle amounted to 40 million. copies

    Technical characteristics:
    -8-bit Intel 8040 processor;
    -RAM 128 bytes;
    -screen resolution 160×200;
    -16 colors.

    On design, it finally does not look like a piece of wood. Silver color and slot for cartridges from the top as in 2600. The main feature of Odyssey 2 was located below the cartridge slot – keyboard. It was used in several games and for simple programming. For this, a special cartridge was needed.

    In games, but I cannot highlight something significant. There were not as many of them as 2600, and there are no loud names here. The graphics was a plus or minus the same as that of 2600.

    But what Odyssey 2 cannot be taken away is that it was, if not the first, then one of the first consoles for which additional modules came out. There were 3 of them.

    As you can understand from the name, this module was able to reproduce a voice in games.

    Believe it or not, but the console computing power was not enough for artificial chess intelligence. The same module of computing power increased, which allowed to play chess with a computer opponent.

    Turned the console into a full -fledged home computer.

    Actually, this is all about Odyssey 2. Now for garlic, write in the comments who knew about this console before they saw this blog? Because I learned about her relatively recently, and it is not surprising. She had potential, but against the background of 2600 she passed almost imperceptibly, plus one of the problems of this generation manifested itself on it.

    With Odyssey 2 finished, go to the console, which forced Atari to tickle with nerves.

    In 1978 the company Mattel, Seeing the success of 2600 from Atari, they also decided to try his luck and began to develop their console. Moreover, they planned not only to make a profit in the new market for them, but to supplant Atari and take its place.

    By the time their console is released Intellivision, 2600 has already firmly strengthened and dominated the market, and such ambitious plans, for example, Fairchild or Magnavox would be just ail. However, it was Mattel, and it was already seriously.

    Mattel is a very famous and successful to this day a toy manufacturer, and even if you have not heard about Mattel, then you have exactly heard about their doll Barbie.

    And in 1980, Intellivision appears on store shelves and Atari began to get nervous and that’s why

    “Intellivision”

    Processor: General Instrument CP 1610. 704 bytes of RAM. Resolution 160×196. 16 colors simultaneously on the screen (I somehow forgot to mention that 2600, although I had a 128-colored palette, could operate on the screen at the same time only 8 colors). And 3 sound channel.

    Compared to 2600, it was an animal. In terms of technical and graphic characteristics, Intellivision left 2600 far behind. And that’s not all. A keyboard was supposed to be released, which could turn Intelevision into a full -fledged home computer. In addition, a printer and, attention, an adapter that would allow us to launch games from 2600!

    That is, in theory you get two consoles plus a home computer at the price of one console. But as you understand by the fact that I used a subjunctive inclination, these additions never came out. In the case of complement by the launching games from 2600, Mattel was likely to be frightened by court lawsuits. The keyboard is even started, but after several tests it was recognized unreliable and costly, and production was folded. And since the opportunity to turn Intellivision into a computer disappeared, the printer disappeared as unnecessary.

    Two other modules came out instead.

    Allowed to download games. Download again … games! In the early 80s. Naturally, not via the Internet, due to the fact that the Internet then … was not, but on a cable network once a week. The one that in the early 80s could be played on the console without a cartridge is amazing. The Xbox Live remained before the launch of about 20 years ..

    The second module called Intellivoice synthesized in the games, and unlike the Odyssey 2 voice module, there were games in which you can’t play without Intellivoice.

    These devices stuck right into the cartridge slot.

    And let’s talk about the design of the console. It looks impressive and even stylish. Controllers are inserted into the console itself, which makes Intellivision very convenient to transport. And even no heaps of buttons of switches and toggle switches. And where is the cartridge slot? On the side. Have you ever seen at all that the cartridge slot was on the side?

    In the graphic plan, the games looked compared to 2600 incredibly technologically advanced and much more advanced. But how to convey it to ordinary users? Yes, just take and say it from TV screens and give examples.

    Again, now this is impossible. Now this is done veiled, well, how in that video about how to convey the game to PS 4, who did not see google. Then to declare from TV screens that “our console is cool, but this console of bullshit” was absolutely normal. But the most aggressive war of the consoles was only ahead and about the war of Nintendo and Sega, we will talk later.

    Now it is worth saying that such an advertising company in a compartment with the promised additional. Intillivision worked for the modules briskly and would be sold even better if not for the events of the ill -fated 1983. But until 1983, the console was sold by a circulation of about 3 million. copies that in 3 years is quite good for. However, Atari firmly held the market in its hands and therefore, sales of Intillivision did not take off since Mattel planned this.

    Nevertheless, at Atari began to move, and their moves resulted in a new console about which right now.

    So, after the release of Intillivision in Atari Strongly tensed. They saw their technological lag. And if not Mattel, then someone else will lead users from them. It was decided to urgently release a new console in order to compete on equal terms with Intillivision in technological terms. So was born 5200, and actually because of this VCS was renamed 2600. It’s funny that 5200 was originally created to compete with Intillivision, but in the end, Coolecovision was its main competitor.

    MOS 6502C processor, which was slightly more powerful than the processor 2600. Screen resolution 320×192, 16 colors on the screen at a time. Memory 16 kb! At that time it was a lot.

    The console itself was just a giant. Largely due to the opening door from the back.

    And this console came out and … failed. Let’s start with the games. The games looked of course more technological than 2600, but basically they were a repetition of games from 2600, and there were very few of them. Plus, the inability to launch games from 2600 to 5200 was also met negatively. Although in 1983 the module launched the games from 2600, but everyone had already spit.

    The connection to the TV was still hemorrhoids. At that time, all consoles were connected through the antenna cable, and almost every console was equipped with a switch between the console and the antenna. But at Atari decided that, they say, it is inconvenient. Therefore, the consoles were completed with such a box. Its idea was that when the console is turned on, the TV itself switches to the console. But they didn’t stop there. Atari cares about users very much, and poor users are very inconvenient when a bunch of wires are scattered on the floor. In general, 5200 is one wire, which combines both the antenna wire and food wire. This wire goes to the box and the cable and power cable are already coming from it. I repeat, it was done for convenience … and it was uncomfortable kapets. After all, the TV did not always stand close to a free outlet and had to move the TV, which was no longer a plus. In addition, this contraption was out of order. And not the ability to replace it with adequate methods of connection only poured oil. Later, of course, they understood their mistake and the next year they released the version of the console without this crap, but as I already told everyone it was already spitting.

    If they return to the topic of failure, then here the advertising company worked, more precisely, its almost complete absence. It feels like Atari made 5200, launched it on the market, and then simply did not know what to do with it. Plus she overshadowed her … her older sister 2600, who by that time was sold at a very low price, well, the situation in the market was not so rainbow.

    With one ended. We are probably moving to the most unusual console of this generation.

    In 1980 the company General Consumer Electric began to develop their own console. But unlike the rest of the companies that wanted to tear off a piece of the pie, they understood that now there was just a little to make the console, we had to show off. Basically, the console of any generation uses a reservoir graphics. In the same console it was decided to use vector graphics. The vector graphics also used not a small number of arcade machines. And it is obvious that many of these arcade games pumped here. This console was originally conceived as a home arcade machine and the name it received the corresponding “Home Arcade”. But in the end it turned out that the name was busy. And after several changes in the names, she came out under the name Vectrex.

    You have probably noticed a small appendage to her. At least at least that time, televisions could only display a raster image. And to the output of the vector image, a monochrome monitor was required, which was far from everyone. Therefore, the console was supplied together with the monitor united in one building. Vectrex was not cheap for her time, but this did not prevent her from selling very briskly. The unusual console has done its job. She still looks very unusual.

    There was another problem left. The graphics were black and white, and the era of black and white home games had already passed. In addition, in some games, a flicker was noticed, which negatively acted on the eyes. Therefore, it was decided to use the overhead layers.

    No-no, no, it was not like Odyssey. There were no overhead layers. Here, if desired, you can play without them. Each false layer went with his game.

    As for the games, there are like your games made for Vectrex, but mostly there are ports from arcade machines.

    At the beginning, Vectrex was sold out well, but later sales began to fall. The reason is the same, 2600. It was painfully dear Vectrex, but 2600 was very cheap. And there was already 83 years old. And before we move to it, we will consider the last console for today.

    In the same 1982, suddenly the company Coleco releases his replio atari, Colecovision. But unlike most of these “competitors” Atari, Coleco were not newcomers. In the first generation, they have already released their pong console. So no matter what, but they had experience, that the console went to plus.

    “Colecovision”

    And what else went to her plus is the technical characteristics. Zilog ZZ80A processor, resolution 256×192, 16 colors, memory 16 KB, and 4 sound channels. It was just a monster. Thanks to such a filling, many arcade games on Colecovision looked almost the same as on the machine guns. In terms of technical characteristics, it was very similar to 5200, but unlike Atari, who threw their console on the shelves and did not know what to do with it, Coleco made sure that their console was bought. In particular, Coleco has concluded an agreement with Nintendo on the transfer of their Arcadian hit Donkey Kong to Colecovision. As a result of such cooperation, the consoles began to be equipped with Donkey Kong, which significantly affected sales, because many wanted to play this hit at home, and so that it looked right in the arcade halls.

    I say it’s all just like that. This cooperation of Coleco and Nintendo we will recall. In the meantime, hold it in your head.

    As for the rest of the games, then there were very few of them. Mostly there were ports from machine guns. But they acted very carefully. They did not contact those companies that had the rights to games that were published on the Atari consoles, but lured the rest. For example, Konami and Sega, whose machines were very successful. But that’s not all. Coleco had something else to increase sales, but before I tell about it, a few words about the appearance.

    And you really get a few words, because this is the most typical view for the console of that time, very similar to Intillivision. Controllers resemble those in 5200 only without Start, Pace and Select buttons, and a hat flaunted on the joystick. In addition, there were windows for each button on the digital panel, which prevented finger slipping. Well, in the manner of Intillevision with each game included overlays on the dial panel.

    Now about trump cards. Let’s move on to additional modules.

    The converter that, attention, could launch games from 2600 on Colecovision. That is, not only they released the keyboard, they also did it, what was not enough for the eggs to make mattel. Do you know what is still funny? Atari could not do anything about it. 2600 consisted of public details and in theory anyone could collect his 2600 and send for sale without violating patents. Moreover, Coleco made a clone of 2600 and sold it! In Atari, they must have torn and threw it, because this is a huge damage. In the future, the developers of the gaming iron began to weaken to the filling of their consoles. The module was also planned that launches the games from Intillivision, but it was never released. Perhaps they were and were scared of court claims, because, for sure, to get around the patents as it would have not been possible, or maybe it was not released due to the crisis.

    Steering wheel and pedal. Now it may seem banal, well, the steering wheel is the pedal, and what is the case? Now you can connect the steering wheel to almost any console, but then it was something new. The TURBO game was included with the steering wheel, but it worked with other racing games.

    Keyboard. With this device, your Colecovision could turn into a full -fledged home computer.

    All of the above gave the console a very powerful start and sales sales. Colecovision had huge potential. She had all the possibilities to remove Atari from Olympus and become a legend, but the trouble crept unnoticed ..

    So, what is the “Crisis of the 1983 video game play”? And everything is simple. Home video game industry died. And nobody needs video games. But how did it happen? There were several factors.

    First. And you probably already felt this factor. Too many consoles. Today we examined a lot of consoles, but in fact, I walked only by the most significant representatives, and the consoles themselves in this generation were much, much more. And at some point people are just confused. There are too many similar systems with similar games.

    Second. The turnover was collected by homemade personal computers. They offered much more opportunities than consoles. In addition to what is possible on them, and the games were much more colorful than that of the consoles at first, you can also work for them. Actually, therefore, in the second generation, they so dreamed of turning a video game console into a PC. And some even succeeded.

    But in fact, these factors are not as important as the next factor. After all, the consoles in the future will be, albeit not so large, but still a lot. And we can observe high competition with the PC and now. All this would not have interrupted users, if not for ..

    Third. Games. The second -generation games were a big problem. It consisted in the fact that shitty and low -quality games prevailed on the market. At first, the inexperience of the programmers affected, because before that there were games where 2 sticks went and beat off the square. But even when the programmers were talked, bad games not only did not decrease, but even more. This is primarily due to the disgusting policy of Atari. After the Intillivision, sales 2600 began to fall, so Atari, in addition to the development of 5200, decided to reduce the price and sell 2600 at cost, but it was necessary to somehow make up for the loss. And Atari began to stamp games with tones. Thus, the profit from sales of games was supposed to cover a loss from the sale of the console. And it worked. Sales 2600 because of the low price took off, and accordingly the games were sold well. Other companies followed the same example. Games poured on the market as a river. But no one followed the quality of these games. The fact that the already small development periods became even less added problems that, as you understand, you did not benefit the final product. As a result in the market a bunch of mediocre and non -quality games. So not only did the companies produce shit, these are trifles, but also the Third Party developers eat. After Activision was formed, Atari began the trials with them. As a result, the court ruled that third -party developers now have the right to create their own games for consoles. And okay Activision, there were far from fools and their games came out good. The same Pitfall is considered one of the best games for 2600. But there was a bunch of developers who also decided to make money at the games.

    The whole mountain of game studios opened and, unlike Activision, most of these studios did not have the idea of ​​what they do. They just wanted to get money, without possessing skills or talent. It turns out that in addition to those shitty games that the companies produced the companies, and games from third -party developers also came. According to statistics, one good game was 5 bad, if not more, which was critical.

    But the most funny is that it all worked. And even the worst game brought good profit. Why? Yes, because the games were still new. People gladly bought any games and were amazed at what progress came to. And since the pup is hawing, then the conveyor can be continued.

    Imagine a bubble that is slowly filled with fecal masses. People just didn’t notice what they were fed. But someday something had to happen. Then what people would finally see. And this happened with the release of the infamous E. T. The Extra-Terrestrial. Many consider this particular game a causal crisis, but I don’t think so. No, the game was definitely bad, but it served only the catalyst to the fall, if not for her, then some other game would provoke a crisis.

    “Cartridge with e.T. The Extra-Terrestrial “

    And what is the matter? In the first half of 1982, the film “Alien” was released the original name, which, just, E. T. The Extra-Terrestrial. The film came out insanely successful, and still loved by many. And to get to your console playing such a successful film will be a real gold residential. This was what was engaged in Atari. After negotiations with Spielberg, they were given good to develop the game. But only some, shitty, 2 months. And in principle, you could get out and make some simple game, but Howard Warshaw, game developer, wanted to go further. Make a truly innovative game. And he could have succeeded, but … all the same, 2600 was already weak and had a burned out of its age, and it would be more logical to release the game at 5200, but we remember that even Atari herself did not spit on her, not to mention users. And another 2 months of development, which was insanely not enough.

    And then the game was released in the Christmas period of 1982 and at first it was sold very well. I’m not going to make a review of this game, about it and so many videos and documentaries. I just say that in this game there were a lot of problems and errors, in general, this game can be called a mistake. I advise you to watch the vidos on the Internet about her, or even better, play yourself. Believe me, this is an unforgettable gamexpiriens, the benefit of emulators 2600 in bulk.

    As I said, the game at first was sold well, and the reviews were trumpeted “10 out of 10!”. But even then Atari was not satisfied. They expected that the game would become meguspatic and would understand how hot pies. Millions of cartridges were shipped to the shops. And most of these cartridges, even with initial success, were not in demand.

    And it happened! People began to return cartridges with this game to shops. And such an atari, no shops, well, did not expect at all, but it was only the beginning. The bubble burst. People finally saw that they were regularly fed shit. And after E. T. Other games began to return to stores, and then consoles. And it was just a disaster.

    But why E. T.? Why exactly she provoked such a disaster? Games of that time were not as expected as games now. Just suddenly a game came out and people bought it, but that it was not very, maybe it was necessary. With e. T. There was another situation. This was one of the first games in the film license, and even such a successful film. And people were waiting for her. People expected that an equally awesome game should be released in such an awesome film, but it was, like most games of that time.

    There was no limit to the disappointment of people in video games. Game companies began big problems. Game studios began to close one after another. Some such as Activision were able to escape by switching to the computer market. And many companies producing consoles eventually sunk into oblivion due to huge losses. Mattel closed their video game unit in the same way as Magnavox and Coleco. GCE generally went bankrupt. And only Atari somehow still kept afloat, and then in a very deplorable state.

    And video games? And what about video games? They have not needed them nobody. Sales of consoles and games for them inexorably fell to the bottom. Over time, the games and consoles began to disappear from the stores, and instead more necessary things began to appear. Games not only did not need anyone, but they also began to look at them like something shameful and bad. If you, yes, you would say at that time that you like to play video games, you would have been raised to laughter, and perhaps the family would have refused you. There was a really bad time for games, and it seemed that the era of video games had come to an end. But one proud Japanese company managed to revive the industry and commit a revolution … But on this next time.

    In general, it’s all for today. Thank you for reading this huge wall of the text, or watched the video. I prepared this material for a very long time and it is important for me that at least someone would see it.

    Thank you for your attention!

    I remind you that I am just a person and how all people can be mistaken. If you find some mistake, then point to it in the comments. Let’s not swear and we will be kinder to each other

    I am madly apologizing for the second publication. Slightly confused in editing and accidentally deleted the original post (